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121 lines (99 loc) · 2.98 KB
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#
# Cross Platform Makefile
#
# Compiler
#CXX = g++
#CXX = clang++
RC = windres
EXE = MugenSpriteViewer.exe
# Resource
RES_DIR = res
RCFILE = $(RES_DIR)/mugen.rc
RESFILE = $(RES_DIR)/mugen_res.o
ICON = $(RES_DIR)/mugen.ico
# Source directories
SRC_DIR = src
IMGUI_DIR = $(SRC_DIR)/imgui
IMGUI_BACKENDS_DIR = $(IMGUI_DIR)/backends
GLAD_DIR = $(SRC_DIR)/glad
MUGEN_DIR = $(SRC_DIR)/mugen
LODEPNG_DIR = $(SRC_DIR)/lodepng
# Source files
SOURCES = \
$(SRC_DIR)/main.cpp \
$(GLAD_DIR)/glad.c \
$(MUGEN_DIR)/mugen_sff.cpp \
$(LODEPNG_DIR)/lodepng.cpp \
$(IMGUI_DIR)/imgui.cpp \
$(IMGUI_DIR)/imgui_draw.cpp \
$(IMGUI_DIR)/imgui_tables.cpp \
$(IMGUI_DIR)/imgui_widgets.cpp \
$(IMGUI_BACKENDS_DIR)/imgui_impl_sdl2.cpp \
$(IMGUI_BACKENDS_DIR)/imgui_impl_opengl3.cpp
# Object files
OBJS = $(SOURCES:.cpp=.o)
OBJS := $(OBJS:.c=.o) # Also replace .c with .o
# Detect OS
UNAME_S := $(shell uname -s)
# Compiler flags
CXXFLAGS = -std=c++17 -I$(SRC_DIR) -I$(MUGEN_DIR) -I$(LODEPNG_DIR) -I$(IMGUI_DIR) -I$(IMGUI_BACKENDS_DIR) -I$(GLAD_DIR)
# If the target 'debug' is being built
ifeq ($(MAKECMDGOALS),debug)
CXXFLAGS += -fsanitize=address -g -DDEBUG
else
CXXFLAGS += -O2 -Wall -Wformat
endif
LIBS = -s
# Platform-specific settings
ifeq ($(UNAME_S), Linux)
ECHO_MESSAGE = "Linux"
LIBS += -lGL -ldl `sdl2-config --libs`
CXXFLAGS += `sdl2-config --cflags`
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin)
ECHO_MESSAGE = "Mac OS X"
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
LIBS += -L/usr/local/lib -L/opt/local/lib
CXXFLAGS += `sdl2-config --cflags`
CXXFLAGS += -I/usr/local/include -I/opt/local/include
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "MinGW"
# LIBS += -Wl,-Bstatic `pkg-config --static --libs sdl2` -Wl,-Bdynamic -static-libgcc -static-libstdc++
LIBS += -Wl,-Bstatic -lmingw32 -lSDL2main -lSDL2 -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -Wl,-Bdynamic -static-libgcc -static-libstdc++
CXXFLAGS += `pkg-config --cflags sdl2`
CFLAGS = $(CXXFLAGS)
endif
# Build rules
all: $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
debug: $(EXE)
@echo Debug build complete for $(ECHO_MESSAGE)
# Embed resource: lua script
$(RES_DIR)/lua_script.o: $(RES_DIR)/main.lua
ld -r -b binary -o $@ $<
ifeq ($(OS), Windows_NT)
$(RESFILE): $(RCFILE) $(ICON)
$(RC) $(RCFILE) -o $(RESFILE)
$(EXE): $(OBJS) $(RESFILE) $(RES_DIR)/lua_script.o
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
else
$(EXE): $(OBJS) $(RES_DIR)/lua_script.o
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
endif
# Generic compile rule for .cpp and .c
%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o: %.c
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
rm -f $(EXE) $(OBJS)
install: $(EXE)
strip -s $(EXE)
ifeq ($(OS), Windows_NT)
install -m 755 $(EXE) F:/PortableApps/MugenSpriteViewer-win64/$(EXE)
else
sudo install -m 755 $(EXE) /usr/bin/$(EXE)
endif