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Copy pathcfg-inl.h
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81 lines (65 loc) · 2.61 KB
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/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010-present Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#ifndef incl_HPHP_CFG_INL_H_
#define incl_HPHP_CFG_INL_H_
#include <boost/dynamic_bitset.hpp>
#include "hphp/runtime/vm/jit/block.h"
#include "hphp/runtime/vm/jit/ir-unit.h"
namespace HPHP { namespace jit {
//////////////////////////////////////////////////////////////////////
namespace detail {
// PostorderSort encapsulates a depth-first postorder walk.
template<class Visitor>
struct PostorderSort {
PostorderSort(Visitor& visitor, unsigned num_blocks)
: m_visited(num_blocks), m_visitor(visitor)
{}
void walk(Block* block) {
if (m_visited.test(block->id())) return;
m_visited.set(block->id());
// Valid blocks can't be empty, but we can see empty blocks here
// when trying to print a unit before it's finished for debugging.
if (block->empty()) return;
if (auto const t = block->taken()) walk(t);
if (auto const n = block->next()) walk(n);
m_visitor(block);
}
private:
boost::dynamic_bitset<> m_visited;
Visitor& m_visitor;
};
}
//////////////////////////////////////////////////////////////////////
/**
* Perform a depth-first postorder walk. If a starting Block is not supplied,
* unit's entry Block will be used.
*/
template <class Visitor>
void postorderWalk(const IRUnit& unit, Visitor visitor, Block* start) {
detail::PostorderSort<Visitor> ps(visitor, unit.numBlocks());
ps.walk(start ? start : unit.entry());
}
template <class BlockList, class Body>
void forEachInst(const BlockList& blocks, Body body) {
for (Block* block : blocks) {
for (IRInstruction& inst : *block) {
body(&inst);
}
}
}
//////////////////////////////////////////////////////////////////////
}}
#endif