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boards/stm32mp157f-dk/README.md
@@ -117,7 +117,7 @@ activating the SDK can look like, depending on where it's installed:
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```
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Build the project:
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```shell
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-cmake -B build -DCONFIG=wayland
+cmake -B build -DCONFIG=wayland -DCMAKE_BUILD_TYPE=Release
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cmake --build build -j$(nproc)
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@@ -152,7 +152,7 @@ since they depend on OpenGL ES 3 while only OpenGL ES 2 is available on this boa
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cp configs/drm-egl-2d.defaults lv_conf.defaults
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# now disable LV_USE_OPENGLES and LV_LINUX_DRM_USE_EGL in lv_conf.defaults
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-cmake -B build
+cmake -B build -DCMAKE_BUILD_TYPE=Release
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### Debugging
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