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lines changed Original file line number Diff line number Diff line change @@ -28,7 +28,7 @@ class FASTBuild : ActionExecutor
2828
2929 // Location of the shared cache, it could be a local or network path (i.e: @"\\DESKTOP-BEAST\FASTBuildCache").
3030 // Only relevant if bEnableCaching is true;
31- private string CachePath = @"\\DESKTOP-BEAST \FASTBuildCache" ;
31+ private string CachePath = @"\\SharedDrive \FASTBuildCache" ;
3232
3333 public enum eCacheMode
3434 {
@@ -474,13 +474,14 @@ private void WriteEnvironmentSetup()
474474 // it probably means we are building for another platform.
475475 if ( BuildType == FBBuildType . Windows )
476476 {
477- VCEnv = VCEnvironment . SetEnvironment ( CppPlatform . Win64 , WindowsPlatform . GetDefaultCompiler ( ) ) ;
477+ VCEnv = VCEnvironment . SetEnvironment ( CppPlatform . Win64 , WindowsPlatform . GetDefaultCompiler ( null ) ) ;
478478 }
479479 else if ( BuildType == FBBuildType . XBOne )
480480 {
481- // Translate the xboxOne compiler to the right Windows compiler to set the VC environment vars correctly...
482- WindowsCompiler windowsCompiler = XboxOnePlatform . GetDefaultCompiler ( ) == XboxOneCompiler . VisualStudio2015 ? WindowsCompiler . VisualStudio2015 : WindowsCompiler . VisualStudio2017 ;
483- VCEnv = VCEnvironment . SetEnvironment ( CppPlatform . Win64 , windowsCompiler ) ;
481+ // If you have XboxOne source access, uncommenting the line below will be better for selecting the appropriate version of the compiler.
482+ // Translate the XboxOne compiler to the right Windows compiler to set the VC environment vars correctly...
483+ // WindowsCompiler windowsCompiler = XboxOnePlatform.GetDefaultCompiler() == XboxOneCompiler.VisualStudio2015 ? WindowsCompiler.VisualStudio2015 : WindowsCompiler.VisualStudio2017;
484+ VCEnv = VCEnvironment . SetEnvironment ( CppPlatform . Win64 , WindowsPlatform . GetDefaultCompiler ( null ) ) ;
484485 }
485486 }
486487 catch ( Exception )
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