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v1.0.37 QFramework.cs IController Support ICanGetUtility
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QFramework.Toolkits.unitypackage

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{
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"Id": "",
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"Version": "v1.0.36",
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"Version": "v1.0.37",
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"Type": 0,
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"AccessRight": 0,
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"DownloadUrl": "",
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],
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"DocUrl": "https://liangxiegame.com",
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"Readme": {
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"version": "v1.0.36",
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"content": "EasyGrid 支持增量 Resize",
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"version": "v1.0.37",
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"content": "QFramework.cs IController Support ICanGetUtility",
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"author": "liangxie",
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"date": "2023 年 03 月 0912:11",
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"date": "2023 年 03 月 1010:42",
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"PackageId": ""
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}
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}

QFramework.Unity2018+/Assets/QFramework/Framework/Scripts/QFramework.cs

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/****************************************************************************
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* Copyright (c) 2015 ~ 2022 liangxiegame MIT License
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* Copyright (c) 2015 ~ 2023 liangxiegame MIT License
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*
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* QFramework v1.0
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*
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*
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* Community
2020
* QQ Group: 623597263
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* Latest Update: 2022.12.19 14:38 support Component Version of UnRegisterWhenGameObjectDestroyed
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* Latest Update: 2023.3.10 10:40 IController Support ICanGetUtility
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****************************************************************************/
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using System;
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#region Controller
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public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel,
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ICanRegisterEvent, ICanSendQuery
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ICanRegisterEvent, ICanSendQuery,ICanGetUtility
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{
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}
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QFramework.Unity2018+/Assets/QFramework/Toolkits/_CoreKit/ActionKit/Scripts/SOEvents.meta

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QFramework.Unity2018+/Assets/StreamingAssets.meta

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QFramework.Unity2018+/QFramework.Unity2018+.sln

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Microsoft Visual Studio Solution File, Format Version 11.00
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QFramework.CoreKit", "QFramework.CoreKit.csproj", "{D3A89052-43AC-6A8A-EF6B-9211E51A1595}"
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EndProject

QFramework.cs

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/****************************************************************************
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* Copyright (c) 2015 ~ 2022 liangxiegame MIT License
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* Copyright (c) 2015 ~ 2023 liangxiegame MIT License
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*
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* QFramework v1.0
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*
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*
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* Community
2020
* QQ Group: 623597263
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* Latest Update: 2022.12.19 14:38 support Component Version of UnRegisterWhenGameObjectDestroyed
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* Latest Update: 2023.3.10 10:40 IController Support ICanGetUtility
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****************************************************************************/
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using System;
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#region Controller
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public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel,
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ICanRegisterEvent, ICanSendQuery
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ICanRegisterEvent, ICanSendQuery,ICanGetUtility
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{
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}
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