As written in the problem statement, BSNES 115 + HD will overwrite an SRM initially created by the current SNES9x and Mesen-S cores. Using a 9/25 nightly of Retroarch in Win10. Does it with every game, but the latest test was quickly creating a file in DKC3 in SNES9x or Mesen-S, then loading it in BSNES. The 0% file I created is not there, all 3 slots are completely blank, and will be blank when I return to the other cores. Saves will work if I keep using BSNES-created SRMs in BSNES, and other cores will load them, but as soon as I flip back to BSNES they will be overwritten as clear again. Thanks in advance.
Of note, the Mercury cores based on older BSNES builds do not exhibit this issue.