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Description
Description
If you choose any of the bsnes cores and try to load content, RetroArch immediately crashes. Doesn't happen with Snes9x core.
Expected behavior
The content loads.
Actual behavior
RetroArch crashes.
Steps to reproduce the bug
- Download and enable one of the bsnes cores.
- Try to load content.
Bisect Results
Happens with fresh install as well, and doesn't happen on Windows 10 20H2.
Version/Commit
You can find this information under Information/System Information
- RetroArch: cf6ca2a
Environment information
- OS: Android 9
Log
Log
RetroArch 1.9.1 (Git cf6ca2a)
=== Build =======================================
Capabilities: NEON VFPv3 VFPv4
[INFO] Built: Mar 28 2021
[INFO] Version: 1.9.1
[INFO] Git: cf6ca2a
[INFO] =================================================
[Input]: Found input driver: "android".
[Environ]: SET_PIXEL_FORMAT: RGB565.
Version of libretro API: 1
[INFO] Compiled against API: 1
[Audio]: Set audio input rate to: 48000.00 Hz.
[Video]: Video @ 960x720
[Video]: Starting threaded video driver ...
Android EGL: GLES version = 2.
[EGL] Falling back to eglGetDisplay
[EGL]: EGL version: 1.4
[GL]: Found GL context: egl_android
[GL]: Detecting screen resolution 0x0.
[EGL]: Current context: 0xe851e400.
[GL]: Vendor: ARM, Renderer: Mali-T830.
[GL]: Version: OpenGL ES 3.2 v1.r28p0-01rel0.###other-sha0123456789ABCDEF0###.
[GL]: Using resolution 720x1280
[GL]: Default shader backend found: glsl.
[Shader driver]: Using GLSL shader backend.
[GL]: Stock GLSL shaders will be used.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GL]: Using 4 textures.
[GL]: Loaded 1 program(s).
[Joypad]: Found joypad driver: "android".
[Font]: Using font rendering backend: stb-unicode.
[Video]: Found display server: android
[OpenSL]: Requested audio latency: 128 ms.[OpenSL]: Setting audio latency: Block size = 960, Blocks = 26, Total = 24960 ...
[Display]: Found display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[SRAM]: SRAM will not be saved.
[Playlist]: Loading history file: [/storage/emulated/0/Android/data/com.retroarch/files/content_history.lpl].
[Playlist]: Loading history file: [/storage/emulated/0/Android/data/com.retroarch/files/content_music_history.lpl].
[Playlist]: Loading history file: [/storage/emulated/0/Android/data/com.retroarch/files/content_image_history.lpl].
[Playlist]: Loading favorites file: [/storage/emulated/0/Android/data/com.retroarch/files/content_favorites.lpl].
[Environ]: SET_SUBSYSTEM_INFO.
Subsystem ID: 0
Special game type: Super Game Boy
Ident: sgb
ID: 4353
Content:
Game Boy ROM (required)
Super Game Boy ROM (required)
Subsystem ID: 1
Special game type: BS-X Satellaview
Ident: bsx
ID: 4368
Content:
BS-X ROM (required)
BS-X BIOS ROM (required)
Subsystems: 2
[CONTENT LOAD]: Updating firmware status for: /data/user/0/com.retroarch/cores/bsnes_libretro_android.so on /storage/emulated/0/RetroArch/system
[CORE]: Using content: /storage/emulated/0/roms/The Legend of Zelda - A Link to the Past.sfc.
[Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[Core]: Unloading core..
[Core]: Unloading core symbols..
Threaded video stats: Frames pushed: 1085, Frames dropped: 0.
RetroArch 1.9.1 (Git cf6ca2a)
=== Build =======================================
Capabilities: NEON VFPv3 VFPv4
[INFO] Built: Mar 28 2021
[INFO] Version: 1.9.1
[INFO] Git: cf6ca2a
[INFO] =================================================
jni_thread_destruct()
[Input]: Found input driver: "android".
[Core]: Loading dynamic libretro core from: "/data/user/0/com.retroarch/cores/bsnes_libretro_android.so"
[Overrides]: No core-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes/bsnes.cfg".
[Overrides]: No content-dir-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes/roms.cfg".
[Overrides]: No game-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes/The Legend of Zelda - A Link to the Past.cfg".
[Environ]: GET_LOG_INTERFACE.
[Environ]: SET_SUBSYSTEM_INFO.
Special game type: Super Game Boy
Ident: sgb
ID: 4353
Content:
Game Boy ROM (required)
Super Game Boy ROM (required)
Special game type: BS-X Satellaview
Ident: bsx
ID: 4368
Content:
BS-X ROM (required)
BS-X BIOS ROM (required)
[Environ]: SET_CONTROLLER_INFO.
Controller port: 1
SNES Joypad (ID: 1)
SNES Mouse (ID: 2)
Controller port: 2
SNES Joypad (ID: 1)
SNES Mouse (ID: 2)
Multitap (ID: 257)
SuperScope (ID: 260)
Justifier (ID: 516)
Justifiers (ID: 772)
[Environ]: SET_INPUT_DESCRIPTORS:
RetroPad, Port 1, Button "B (bottom)" => "B"
RetroPad, Port 1, Button "Y (left)" => "Y"
RetroPad, Port 1, Button "Select" => "Select"
RetroPad, Port 1, Button "Start" => "Start"
RetroPad, Port 1, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 1, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 1, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 1, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 1, Button "A (right)" => "A"
RetroPad, Port 1, Button "X (up)" => "X"
RetroPad, Port 1, Button "L" => "L"
RetroPad, Port 1, Button "R" => "R"
RetroPad, Port 2, Button "B (bottom)" => "B"
RetroPad, Port 2, Button "Y (left)" => "Y"
RetroPad, Port 2, Button "Select" => "Select"
RetroPad, Port 2, Button "Start" => "Start"
RetroPad, Port 2, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 2, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 2, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 2, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 2, Button "A (right)" => "A"
RetroPad, Port 2, Button "X (up)" => "X"
RetroPad, Port 2, Button "L" => "L"
RetroPad, Port 2, Button "R" => "R"
RetroPad, Port 3, Button "B (bottom)" => "B"
RetroPad, Port 3, Button "Y (left)" => "Y"
RetroPad, Port 3, Button "Select" => "Select"
RetroPad, Port 3, Button "Start" => "Start"
RetroPad, Port 3, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 3, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 3, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 3, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 3, Button "A (right)" => "A"
RetroPad, Port 3, Button "X (up)" => "X"
RetroPad, Port 3, Button "L" => "L"
RetroPad, Port 3, Button "R" => "R"
RetroPad, Port 4, Button "B (bottom)" => "B"
RetroPad, Port 4, Button "Y (left)" => "Y"
RetroPad, Port 4, Button "Select" => "Select"
RetroPad, Port 4, Button "Start" => "Start"
RetroPad, Port 4, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 4, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 4, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 4, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 4, Button "A (right)" => "A"
RetroPad, Port 4, Button "X (up)" => "X"
RetroPad, Port 4, Button "L" => "L"
RetroPad, Port 4, Button "R" => "R"
RetroPad, Port 5, Button "B (bottom)" => "B"
RetroPad, Port 5, Button "Y (left)" => "Y"
RetroPad, Port 5, Button "Select" => "Select"
RetroPad, Port 5, Button "Start" => "Start"
RetroPad, Port 5, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 5, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 5, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 5, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 5, Button "A (right)" => "A"
RetroPad, Port 5, Button "X (up)" => "X"
RetroPad, Port 5, Button "L" => "L"
RetroPad, Port 5, Button "R" => "R"
[Environ]: SET_VARIABLES.
[Remaps]: Remap directory: "/storage/emulated/0/RetroArch/config/remaps".
[Overrides]: Redirecting save file to "/storage/emulated/0/RetroArch/saves/The Legend of Zelda - A Link to the Past.srm".
[Overrides]: Redirecting save state to "/storage/emulated/0/RetroArch/states/The Legend of Zelda - A Link to the Past.state".
[CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
[Environ]: GET_VARIABLE bsnes_aspect_ratio:
Auto
[Environ]: GET_VARIABLE bsnes_blur_emulation:
OFF
[Environ]: GET_VARIABLE bsnes_hotfixes:
OFF
[Environ]: GET_VARIABLE bsnes_entropy:
Low
[Environ]: GET_VARIABLE bsnes_cpu_overclock:
100
[Environ]: GET_VARIABLE bsnes_cpu_fastmath:
OFF
[Environ]: GET_VARIABLE bsnes_cpu_sa1_overclock:
N/A
[Environ]: GET_VARIABLE bsnes_cpu_sfx_overclock:
N/A
[Environ]: GET_VARIABLE bsnes_ppu_fast:
ON
[Environ]: GET_VARIABLE bsnes_ppu_deinterlace:
ON
[Environ]: GET_VARIABLE bsnes_ppu_no_sprite_limit:
OFF
[Environ]: GET_VARIABLE bsnes_ppu_no_vram_blocking:
OFF
[Environ]: GET_VARIABLE bsnes_ppu_show_overscan:
OFF
[Environ]: GET_VARIABLE bsnes_mode7_scale:
1x
[Environ]: GET_VARIABLE bsnes_mode7_perspective:
ON
[Environ]: GET_VARIABLE bsnes_mode7_supersample:
OFF
[Environ]: GET_VARIABLE bsnes_mode7_mosaic:
ON
[Environ]: GET_VARIABLE bsnes_dsp_fast:
ON
[Environ]: GET_VARIABLE bsnes_dsp_cubic:
OFF
[Environ]: GET_VARIABLE bsnes_dsp_echo_shadow:
OFF
[Environ]: GET_VARIABLE bsnes_coprocessor_delayed_sync:
ON
[Environ]: GET_VARIABLE bsnes_coprocessor_prefer_hle:
ON
[Environ]: GET_VARIABLE bsnes_sgb_bios:
SGB1.sfc
[Environ]: GET_VARIABLE bsnes_run_ahead_frames:
OFF
[Environ]: GET_VARIABLE bsnes_touchscreen_lightgun:
ON
[Environ]: GET_VARIABLE bsnes_touchscreen_lightgun_superscope_reverse:
OFF
[Environ]: SET_GEOMETRY: 512x448, aspect: 1.143.
[Environ]: GET_SAVE_DIRECTORY.
[SRAM]: Skipping SRAM load..
Version of libretro API: 1
[INFO] Compiled against API: 1
[Cheats]: Load game-specific cheatfile: /storage/emulated/0/RetroArch/cheats/bsnes/The Legend of Zelda - A Link to the Past.cht
[Audio]: Set audio input rate to: 47921.08 Hz.
[Video]: Video @ 1755x1344
[Video]: 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
[Video]: Starting threaded video driver ...
Android EGL: GLES version = 2.
[EGL] Falling back to eglGetDisplay
[EGL]: EGL version: 1.4
[GL]: Found GL context: egl_android
[GL]: Detecting screen resolution 0x0.
[EGL]: Current context: 0xe851e400.
[GL]: Vendor: ARM, Renderer: Mali-T830.
[GL]: Version: OpenGL ES 3.2 v1.r28p0-01rel0.###other-sha0123456789ABCDEF0###.
[GL]: Using resolution 720x1280
[GL]: Default shader backend found: glsl.
[Shader driver]: Using GLSL shader backend.
[GL]: Stock GLSL shaders will be used.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GL]: Using 4 textures.
[GL]: Loaded 1 program(s).
[Joypad]: Found joypad driver: "android".
[Font]: Using font rendering backend: stb-unicode.
[Video]: Found display server: android
[OpenSL]: Requested audio latency: 128 ms.[OpenSL]: Setting audio latency: Block size = 960, Blocks = 26, Total = 24960 ...
[Display]: Found display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Environ]: SET_SUBSYSTEM_INFO.
Subsystem ID: 0
Special game type: Super Game Boy
Ident: sgb
ID: 4353
Content:
Game Boy ROM (required)
Super Game Boy ROM (required)
Subsystem ID: 1
Special game type: BS-X Satellaview
Ident: bsx
ID: 4368
Content:
BS-X ROM (required)
BS-X BIOS ROM (required)
Subsystems: 2
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Playlist]: Loading history file: [/storage/emulated/0/Android/data/com.retroarch/files/content_history.lpl].
[Playlist]: Loading history file: [/storage/emulated/0/Android/data/com.retroarch/files/content_music_history.lpl].
[Playlist]: Loading history file: [/storage/emulated/0/Android/data/com.retroarch/files/content_image_history.lpl].
[Playlist]: Loading favorites file: [/storage/emulated/0/Android/data/com.retroarch/files/content_favorites.lpl].
[Playlist]: Written to playlist file: /storage/emulated/0/Android/data/com.retroarch/files/content_history.lplblackjam-alex
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