libretro: fix path for some games like MM9 on windows when using mingw #252
Workflow file for this run
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| name: Build Dolphin (libretro) on macOS | |
| on: [push, pull_request] | |
| env: | |
| core_id: dolphin_libretro | |
| jobs: | |
| build: | |
| runs-on: ${{ matrix.os }} | |
| strategy: | |
| fail-fast: false | |
| matrix: | |
| include: | |
| - name: "macOS x64" | |
| os: macos-latest | |
| ZIP_NAME_SUFFIX: macos_x64 | |
| steps: | |
| - name: Install dependencies | |
| run: | | |
| brew update | |
| brew install cmake \ | |
| mbedtls zlib | |
| - name: Checkout Dolphin (libretro) repo | |
| uses: actions/checkout@v6 | |
| with: | |
| path: ${{ env.core_id }} | |
| submodules: recursive | |
| - name: Configure | |
| run: | | |
| cd ${{ env.core_id }} | |
| mkdir -p build && cd build | |
| cmake .. \ | |
| -DLIBRETRO=ON \ | |
| -DCMAKE_BUILD_TYPE=Release \ | |
| -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/install | |
| - name: Build | |
| run: | | |
| cd ${{ env.core_id }}/build | |
| make -j$(sysctl -n hw.ncpu) |