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@mahoneyt944 @grant2258 @arcadez2003
I am not entirely sure we addressed this before. But, it seems like it should be relatively reasonably feasible to address the slowdown issues present in Ninja Baseball Batman, which appear to be IRQ/Raster Effect related, of which quite a few fixes went into MAME for. Hopefully, the entire driver wouldn't need updated to take advantage of some of these fixes. I always assumed it was just related to protection issues. But, now, seems more so it was slowdown for Raster Effects, and a few other pesky issues, which may be very well possible to fix-up in the 2003 code database...well, hopefully! One can never have enough IREM awesomeness:) Sorry if this has been brought up before. I didn't see much related to it for 2003, in my quick search.
M92 Driver, for Ninja Baseball, which I am certain you all already know:) FBNEO has quite a few fixes, as does MAME.
Bugs:
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nbbatman, bbatmanu: Effects in Ninja Baseball Batman flicker and display incorrectly. samsho2 (ID 06021)
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Clone nbbatman2bl: AddressSanitizer: heap-buffer-overflow with -aviwrite. Firewave (ID 05865)
WIP:
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0.148u5: Smitdogg replaced bad gfx dumps in clone Ninja Baseball Bat Man II (bootleg).
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0.147u1: hap changed description of clone '(bootleg/hack)' to 'Ninja Baseball Bat Man II (bootleg)'.
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0.146u5: Smitdogg, The Dumping Union and David Haywood added clone Ninja Baseball Bat Man II (bootleg/hack).
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0.146u4: Arzeno Fabrice added Ninja Baseball Bat Man (World). Renamed (nbbatman) to (nbbatmanu).
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28th January 2012: Smitdogg - We got a booty of Ninja Baseball Bat Man called Ninja Baseball Bat Man II. Changes: Title screen changed. Overall attack speed might be slightly faster? Button C added, it changes the player's size and attack style if you tap it, sometimes if you hold it it does a weird combo attack where you change around sizes while fighting. Sound seems to be changed to samples and it's a shorter music cut just repeated over and over. Maybe other changes. Not sure which resource you find generally best to try to verify some of the additions or fix-ups!
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0.143u7: Mamesick fixed sounds freezes or halts after a time in Ninja Baseball Bat Man.
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0.142u3: Changed description to 'Ninja Baseball Bat Man (US)'. Fixed maincpu rom loading.
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8th June 2009: Guru - Ninja Baseball Batman (1993 Irem) arrived. Thanks to Gp-Lee.
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0.128u6: Couriersud fixed raster effects in Ninja Baseball Batman by altering the V33 prefetch timing (just a guess as no documentation has been found).
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0.105u4: Twisty added 'Difficulty' dipswitch.
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0.99u7: Pierpaolo Prazzoli added missing opcode 0 in leagueman_decryption_table, used in Ninja Baseball Batman (machine\irem_cpu.c).
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0.56: Added player and coin slots 3 and 4. Added dipswitches 'Lives', 'Any Button to Start' and 'Demo Sounds'.
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21st September 2001: Bryan McPhail added 3rd and 4th player controls to Ninja Baseball Batman.
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0.55: Bryan McPhail added Ninja Baseball Batman (US) (Irem 1993) and clone Yakyuu Kakutou League-Man (Japan).
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26th August 2001: Bryan McPhail improved the IREM M-92 driver, making Ninja Baseball Batman work.
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0.36b6: Bryan McPhail added Ninja Baseball Batman (Testdriver) and clone Yakyuu Kakutou League-Man (Japan). Very picky about interrupts. Doesn't work!
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24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU.
Mike Tyson and Jake Paul fight next week on Netflix...Gonna be quite an interesting one to see:)