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Introduce ActionSet subsystem
1 parent a67d410 commit a70700e

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16 files changed

+242
-4
lines changed

16 files changed

+242
-4
lines changed

Android.mk

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@@ -17,6 +17,7 @@ LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
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LOCAL_SRC_FILES := \
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$(subst $(LOCAL_PATH)/,, \
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$(wildcard $(LOCAL_PATH)/src/*.c) \
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$(wildcard $(LOCAL_PATH)/src/actionset/*.c) \
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$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
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$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \

CMakeLists.txt

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@@ -353,8 +353,8 @@ endif()
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set(LONGESTOPTIONNAME 0) # set_option and friends will change this.
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set(SDL_SUBSYSTEMS
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Atomic Audio Video Render Events Joystick Haptic Hidapi Power Threads Timers
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File Loadso CPUinfo Filesystem Sensor Locale Misc)
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ActionSet Atomic Audio Video Render Events Joystick Haptic Hidapi Power
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Threads Timers File Loadso CPUinfo Filesystem Sensor Locale Misc)
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foreach(_SUB ${SDL_SUBSYSTEMS})
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string(TOUPPER ${_SUB} _OPT)
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if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
@@ -483,6 +483,7 @@ endif()
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# General source files
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file(GLOB SOURCE_FILES
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${SDL3_SOURCE_DIR}/src/*.c
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${SDL3_SOURCE_DIR}/src/actionset/*.c
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${SDL3_SOURCE_DIR}/src/atomic/*.c
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${SDL3_SOURCE_DIR}/src/audio/*.c
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${SDL3_SOURCE_DIR}/src/core/*.c

VisualC-GDK/SDL/SDL.vcxproj

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@@ -291,6 +291,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_actionset.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
@@ -364,6 +365,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
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<ClInclude Include="..\..\src\actionset\SDL_actionset_c.h" />
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<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
@@ -538,6 +540,7 @@
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\actionset\SDL_actionset.c" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
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<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />

VisualC-GDK/SDL/SDL.vcxproj.filters

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@@ -183,6 +183,9 @@
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<ClInclude Include="..\..\include\SDL3\SDL.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_actionset.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h">
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<Filter>API Headers</Filter>
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</ClInclude>
@@ -405,6 +408,9 @@
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<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\actionset\SDL_actionset_c.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
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<Filter>audio</Filter>
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</ClInclude>
@@ -832,6 +838,7 @@
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_utils.c" />
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<ClCompile Include="..\..\src\actionset\SDL_actionset.c" />
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<ClCompile Include="..\..\src\audio\SDL_audio.c">
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<Filter>audio</Filter>
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</ClCompile>

VisualC-WinRT/SDL-UWP.vcxproj

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@@ -38,6 +38,7 @@
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<ClInclude Include="..\include\SDL3\SDL_begin_code.h" />
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<ClInclude Include="..\include\SDL3\SDL_close_code.h" />
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<ClInclude Include="..\include\SDL3\SDL.h" />
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<ClInclude Include="..\include\SDL3\SDL_actionset.h" />
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<ClInclude Include="..\include\SDL3\SDL_assert.h" />
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<ClInclude Include="..\include\SDL3\SDL_atomic.h" />
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<ClInclude Include="..\include\SDL3\SDL_audio.h" />
@@ -89,6 +90,7 @@
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<ClInclude Include="..\include\SDL3\SDL_types.h" />
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<ClInclude Include="..\include\SDL3\SDL_version.h" />
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<ClInclude Include="..\include\SDL3\SDL_video.h" />
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<ClInclude Include="..\src\actionset\SDL_actionset_c.h" />
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<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
@@ -185,6 +187,7 @@
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<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\actionset\SDL_actionset.c" />
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<ClCompile Include="..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\src\atomic\SDL_spinlock.c" />
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<ClCompile Include="..\src\audio\disk\SDL_diskaudio.c" />

VisualC-WinRT/SDL-UWP.vcxproj.filters

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@@ -18,6 +18,9 @@
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<ClInclude Include="..\include\SDL3\SDL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\include\SDL3\SDL_actionset.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\include\SDL3\SDL_assert.h">
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<Filter>Header Files</Filter>
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</ClInclude>
@@ -168,6 +171,9 @@
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<ClInclude Include="..\src\joystick\SDL_gamepad_db.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\actionset\SDL_actionset_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h">
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<Filter>Source Files</Filter>
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</ClInclude>
@@ -447,6 +453,9 @@
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<ClInclude Include="..\include\SDL3\SDL_misc.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClCompile Include="..\src\actionset\SDL_actionset.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\atomic\SDL_atomic.c">
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<Filter>Source Files</Filter>
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</ClCompile>

VisualC/SDL/SDL.vcxproj

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@@ -237,6 +237,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_actionset.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
@@ -309,6 +310,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
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<ClInclude Include="..\..\src\actionset\SDL_actionset_c.h" />
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<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
@@ -461,6 +463,7 @@
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\actionset\SDL_actionset.c" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
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<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />

VisualC/SDL/SDL.vcxproj.filters

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@@ -180,6 +180,9 @@
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<ClInclude Include="..\..\include\SDL3\SDL.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_actionset.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h">
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<Filter>API Headers</Filter>
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</ClInclude>
@@ -399,6 +402,9 @@
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<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\actionset\SDL_actionset_c.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
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<Filter>audio</Filter>
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</ClInclude>
@@ -820,6 +826,7 @@
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_utils.c" />
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<ClCompile Include="..\..\src\actionset\SDL_actionset.c" />
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<ClCompile Include="..\..\src\audio\SDL_audio.c">
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<Filter>audio</Filter>
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</ClCompile>

include/SDL3/SDL.h

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@@ -30,6 +30,7 @@
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#define SDL_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_actionset.h>
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#include <SDL3/SDL_assert.h>
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#include <SDL3/SDL_atomic.h>
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#include <SDL3/SDL_audio.h>

include/SDL3/SDL_actionset.h

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@@ -0,0 +1,47 @@
1+
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
6+
warranty. In no event will the authors be held liable for any damages
7+
arising from the use of this software.
8+
9+
Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
14+
claim that you wrote the original software. If you use this software
15+
in a product, an acknowledgment in the product documentation would be
16+
appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
18+
misrepresented as being the original software.
19+
3. This notice may not be removed or altered from any source distribution.
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*/
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22+
/**
23+
* \file SDL_actionset.h
24+
*
25+
* \brief Access to the "action set" interface for the SDL library.
26+
*/
27+
28+
#ifndef SDL_actionset_h_
29+
#define SDL_actionset_h_
30+
31+
#include <SDL3/SDL_begin_code.h>
32+
/* Set up for C function definitions, even when using C++ */
33+
#ifdef __cplusplus
34+
extern "C" {
35+
#endif
36+
37+
/* TODO: Copy over from Codename GigaBrain */
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39+
extern DECLSPEC void SDLCALL SDL_UpdateActionSet(void);
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41+
/* Ends C function definitions when using C++ */
42+
#ifdef __cplusplus
43+
}
44+
#endif
45+
#include <SDL3/SDL_close_code.h>
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47+
#endif /* SDL_actionset_h_ */

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