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When loading a wav file using SDL_LoadWAV(fname, &spec, &audio_buf, &wav_length)
, an incorrect header that reports an arbitrary amount of data could lead to several gb of allocations performed on the audio_buf
Despite knowing the correct size of the audio file since it is correctly returned by wav_length
In my case the file was around 70mb and reported it's size of -1 and therefore SDL allocated the signed int max 32bits value (+4gb !)
EDIT: I also modified the wav file manually and replaced to number by something close to reality (80mb) and the allocation varied accordingly btw
I guess we should instead allocate the correct amount by checking the header against the size calculated with wav_length
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