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I’m completely unfamiliar with MacOS and SDL’s support goals for it, but more recent versions of MacOS has GCMouseInput that provides raw deltas instead of accelerated motion. Does SDL use this? From what I could see it still handles regular cocoa events, no?
I think by default MacOS should use the GCMouseInput API, and only handle accelerated delta if SDL_MOUSE_RELATIVE_SYSTEM_SCALE is enabled.
And tangentially MacOS implementations should also be aware of the SDL_MOUSE_RELATIVE_MODE_CENTER hint.
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