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examples/renderer/15-cliprect draws a single texture with a dstrect of NULL to fill the window, with a cliprect sliding around each frame. In the software backend, this is causing the texture to bounce:
Screencast.from.2024-09-26.15-42-14.webm
It should remain stable, like with the OpenGL backend:
Screencast.from.2024-09-26.15-43-29.webm
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