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I still don't understand why we don't have thread safe SDL_renderer. I mean it's almost 2023. what isn't multithread accessible. my team is working on a modern fully featured GUI but are having a hard time implementing some features due to lack of a thread safe renderer. we were even thinking on rewriting the whole code base with a different graphics API. we've testeted the SDL's renderer on multithreaded systems and works fine with vulkan and direct x contexts. why are we letting a single API "OPENGL" prevent us from getting in on the fun and capabilities of the current tech "threading" caps.
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