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Does kmsdrm need a window before it can load OpenGL? #6525

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@icculus

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@icculus

Basically the problem is that they are trying to load a GL library without creating a window, which like everything else OpenGL, is subject to the weird quirks of the platform.

We can investigate whether the backend's requirement that a window exist first is reasonable in the first place, but that's probably going to wait until we merge the atomic version in SDL3.

Originally posted by @icculus in #5399 (comment)

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