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Homebrew sdl3 + sdl2-compat fails with ASAN #610

Description

@chvolow24

A program with an empty main, linking to homebrew's default sdl3 + sdl2-compat and compiled with -fsanitize=address, crashes at start time with a MacOS gui alert:

Fatal error! Cannot continue!
Failed loading SDL3 library.

Removing -fsanitize=address, the program runs and exits normally.

Compilation command:
clang main.c $(sdl2-config --cflags --libs) -fsanitize=address.

lldb backtrace:

Process 72767 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
    frame #0: 0x000000019050f5b0 libsystem_kernel.dylib`__pthread_kill + 8
libsystem_kernel.dylib`__pthread_kill:
->  0x19050f5b0 <+8>:  b.lo   0x19050f5d0    ; <+40>
    0x19050f5b4 <+12>: pacibsp
    0x19050f5b8 <+16>: stp    x29, x30, [sp, #-0x10]!
    0x19050f5bc <+20>: mov    x29, sp
(lldb) bt
* thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
  * frame #0: 0x000000019050f5b0 libsystem_kernel.dylib`__pthread_kill + 8
    frame #1: 0x0000000190549888 libsystem_pthread.dylib`pthread_kill + 296
    frame #2: 0x000000019044e850 libsystem_c.dylib`abort + 124
    frame #3: 0x0000000100184688 libSDL2-2.0.0.dylib`dllinit.cold.1 + 24
    frame #4: 0x0000000100144734 libSDL2-2.0.0.dylib`dllinit + 28
    frame #5: 0x000000019019ecb0 dyld`invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 444
    frame #6: 0x00000001901dc730 dyld`invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 324
    frame #7: 0x00000001901fb534 dyld`invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const + 312
    frame #8: 0x00000001901f8158 dyld`mach_o::Header::forEachLoadCommand(void (load_command const*, bool&) block_pointer) const + 208
    frame #9: 0x00000001901f99f0 dyld`mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const + 124
    frame #10: 0x00000001901dc220 dyld`dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 516
    frame #11: 0x000000019019ea68 dyld`dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 172
    frame #12: 0x00000001901a68b0 dyld`dyld4::JustInTimeLoader::runInitializers(dyld4::RuntimeState&) const + 36
    frame #13: 0x000000019019f214 dyld`dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&, dyld3::Array<dyld4::Loader const*>&) const + 308
    frame #14: 0x000000019019f1b4 dyld`dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&, dyld3::Array<dyld4::Loader const*>&) const + 212
    frame #15: 0x00000001901a3e50 dyld`dyld4::Loader::runInitializersBottomUpPlusUpwardLinks(dyld4::RuntimeState&) const::$_0::operator()() const + 180
    frame #16: 0x000000019019f530 dyld`dyld4::Loader::runInitializersBottomUpPlusUpwardLinks(dyld4::RuntimeState&) const + 716
    frame #17: 0x00000001901c104c dyld`dyld4::APIs::runAllInitializersForMain() + 400
    frame #18: 0x0000000190183158 dyld`dyld4::prepare(dyld4::APIs&, mach_o::Header const*) + 3112
    frame #19: 0x0000000190181d04 dyld`start + 7104

Edit to add:
I should mention that I am not using SDL3 yet; homebrew now ships SDL3 + sdl2-compat with brew install sdl2, and no longer provides sdl2 itself. So this is a regression from the POV of a dev using SDL2 with homebrew.

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