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#include "BenGui.hpp"
#include <spdlog/spdlog.h>
#include <imgui.h>
#include <imgui_internal.h>
#include "UIWidgets.hpp"
#include "HudEditor.h"
#include "2s2h/Enhancements/Audio/AudioEditor.h"
#include "CosmeticEditor.h"
#include "Notification.h"
#include "2s2h/Rando/CheckTracker/CheckTracker.h"
#ifdef __APPLE__
#include "graphic/Fast3D/backends/gfx_metal.h"
#endif
#ifdef __SWITCH__
#include <port/switch/SwitchImpl.h>
#endif
#include "include/global.h"
#include "Enhancements/Trackers/ItemTracker.h"
#include "Enhancements/Trackers/ItemTrackerSettings.h"
#include "Enhancements/Trackers/DisplayOverlay.h"
#include "BenMenu.h"
#include "BenMenuBar.h"
#include "DeveloperTools/HookDebugger.h"
#include "DeveloperTools/SaveEditor.h"
#include "DeveloperTools/ActorViewer.h"
#include "DeveloperTools/CollisionViewer.h"
#include "DeveloperTools/EventLog.h"
namespace BenGui {
// MARK: - Delegates
std::shared_ptr<BenMenuBar> mBenMenuBar;
std::shared_ptr<Ship::GuiWindow> mConsoleWindow;
std::shared_ptr<Ship::GuiWindow> mStatsWindow;
std::shared_ptr<Ship::GuiWindow> mGfxDebuggerWindow;
std::shared_ptr<Ship::GuiWindow> mInputEditorWindow;
std::shared_ptr<HookDebuggerWindow> mHookDebuggerWindow;
std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
std::shared_ptr<HudEditorWindow> mHudEditorWindow;
std::shared_ptr<CosmeticEditorWindow> mCosmeticEditorWindow;
std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
std::shared_ptr<CollisionViewerWindow> mCollisionViewerWindow;
std::shared_ptr<EventLogWindow> mEventLogWindow;
std::shared_ptr<AudioEditor> mAudioEditorWindow;
std::shared_ptr<BenMenu> mBenMenu;
std::shared_ptr<Notification::Window> mNotificationWindow;
std::shared_ptr<Rando::CheckTracker::CheckTrackerWindow> mRandoCheckTrackerWindow;
std::shared_ptr<Rando::CheckTracker::SettingsWindow> mRandoCheckTrackerSettingsWindow;
std::shared_ptr<ItemTrackerWindow> mItemTrackerWindow;
std::shared_ptr<ItemTrackerSettingsWindow> mItemTrackerSettingsWindow;
std::shared_ptr<DisplayOverlayWindow> mDisplayOverlayWindow;
UIWidgets::Colors GetMenuThemeColor() {
return mBenMenu->GetMenuThemeColor();
}
void SetupGuiElements() {
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
auto& style = ImGui::GetStyle();
style.FramePadding = ImVec2(4.0f, 6.0f);
style.ItemSpacing = ImVec2(8.0f, 6.0f);
style.Colors[ImGuiCol_MenuBarBg] = UIWidgets::ColorValues.at(UIWidgets::Colors::DarkGray);
mBenMenuBar = std::make_shared<BenMenuBar>(CVAR_MENU_BAR_OPEN, CVarGetInteger(CVAR_MENU_BAR_OPEN, 0));
gui->SetMenuBar(std::reinterpret_pointer_cast<Ship::GuiMenuBar>(mBenMenuBar));
if (!gui->GetMenuBar() && !CVarGetInteger("gSettings.DisableMenuShortcutNotify", 0)) {
#if defined(__SWITCH__) || defined(__WIIU__)
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
#else
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F2 to toggle mouse cursor");
#endif
}
mBenMenu = std::make_shared<BenMenu>("gWindows.Menu", "Settings Menu");
gui->SetMenu(mBenMenu);
mStatsWindow = gui->GetGuiWindow("Stats");
if (mStatsWindow == nullptr) {
SPDLOG_ERROR("Could not find stats window");
}
mConsoleWindow = gui->GetGuiWindow("Console");
if (mConsoleWindow == nullptr) {
SPDLOG_ERROR("Could not find console window");
}
mGfxDebuggerWindow = gui->GetGuiWindow("GfxDebuggerWindow");
if (mGfxDebuggerWindow == nullptr) {
SPDLOG_ERROR("Could not find input GfxDebuggerWindow");
}
mInputEditorWindow = gui->GetGuiWindow("2S2H Input Editor");
if (mInputEditorWindow == nullptr) {
SPDLOG_ERROR("Could not find input editor window");
}
mHookDebuggerWindow =
std::make_shared<HookDebuggerWindow>("gWindows.HookDebugger", "Hook Debugger", ImVec2(480, 600));
gui->AddGuiWindow(mHookDebuggerWindow);
mSaveEditorWindow = std::make_shared<SaveEditorWindow>("gWindows.SaveEditor", "Save Editor", ImVec2(480, 600));
gui->AddGuiWindow(mSaveEditorWindow);
mHudEditorWindow = std::make_shared<HudEditorWindow>("gWindows.HudEditor", "HUD Editor", ImVec2(480, 600));
gui->AddGuiWindow(mHudEditorWindow);
mCosmeticEditorWindow =
std::make_shared<CosmeticEditorWindow>("gWindows.CosmeticEditor", "Cosmetic Editor", ImVec2(480, 600));
gui->AddGuiWindow(mCosmeticEditorWindow);
mActorViewerWindow = std::make_shared<ActorViewerWindow>("gWindows.ActorViewer", "Actor Viewer", ImVec2(520, 600));
gui->AddGuiWindow(mActorViewerWindow);
mCollisionViewerWindow =
std::make_shared<CollisionViewerWindow>("gWindows.CollisionViewer", "Collision Viewer", ImVec2(390, 475));
gui->AddGuiWindow(mCollisionViewerWindow);
mEventLogWindow = std::make_shared<EventLogWindow>("gWindows.EventLog", "Event Log", ImVec2(520, 600));
gui->AddGuiWindow(mEventLogWindow);
mAudioEditorWindow = std::make_shared<AudioEditor>("gWindows.AudioEditor", "Audio Editor", ImVec2(520, 600));
gui->AddGuiWindow(mAudioEditorWindow);
mItemTrackerWindow = std::make_shared<ItemTrackerWindow>("gWindows.ItemTracker", "Item Tracker");
gui->AddGuiWindow(mItemTrackerWindow);
mItemTrackerSettingsWindow = std::make_shared<ItemTrackerSettingsWindow>("gWindows.ItemTrackerSettings",
"Item Tracker Settings", ImVec2(800, 400));
gui->AddGuiWindow(mItemTrackerSettingsWindow);
mDisplayOverlayWindow = std::make_shared<DisplayOverlayWindow>("gWindows.DisplayOverlay", "Display Overlay");
gui->AddGuiWindow(mDisplayOverlayWindow);
mNotificationWindow = std::make_shared<Notification::Window>("gWindows.Notifications", "Notifications Window");
gui->AddGuiWindow(mNotificationWindow);
mNotificationWindow->Show();
mRandoCheckTrackerWindow = std::make_shared<Rando::CheckTracker::CheckTrackerWindow>(
"gWindows.CheckTracker", "Check Tracker", ImVec2(375, 460));
gui->AddGuiWindow(mRandoCheckTrackerWindow);
mRandoCheckTrackerSettingsWindow = std::make_shared<Rando::CheckTracker::SettingsWindow>(
"gWindows.CheckTrackerSettings", "Check Tracker Settings");
gui->AddGuiWindow(mRandoCheckTrackerSettingsWindow);
}
void Destroy() {
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->RemoveAllGuiWindows();
mBenMenuBar = nullptr;
mBenMenu = nullptr;
mStatsWindow = nullptr;
mConsoleWindow = nullptr;
mGfxDebuggerWindow = nullptr;
mInputEditorWindow = nullptr;
mCollisionViewerWindow = nullptr;
mEventLogWindow = nullptr;
mNotificationWindow = nullptr;
mRandoCheckTrackerWindow = nullptr;
mRandoCheckTrackerSettingsWindow = nullptr;
mHookDebuggerWindow = nullptr;
mSaveEditorWindow = nullptr;
mHudEditorWindow = nullptr;
mCosmeticEditorWindow = nullptr;
mActorViewerWindow = nullptr;
mAudioEditorWindow = nullptr;
mItemTrackerWindow = nullptr;
mItemTrackerSettingsWindow = nullptr;
}
} // namespace BenGui