Commit 2a38e63
authored
export WGSL shader source code directly from
# Context
Addresses comment
#1011 (comment)
from @DJMcNab . Replaces `include_str!` with a direct import from
`vello_sparse_shaders` to get access to the wgsl source code.
### Changes
- Adds a `wgsl` module to the build-time module generated by
`vello_sparse_shaders`.
This allows `render_strips.wgsl` to be accessed via:
`vello_sparse_shaders::wgsl::RENDER_STRIPS` instead of a cross-package
`include_str!`.
- Adds a `glsl` feature flag to `vello_sparse_shaders` so the default
compiled module does not include `glsl` unless the `glsl` feature is
used. This makes builds much leaner for wgsl without glsl.
### Test plan
Reviewed generated code, and tested both examples manually:
- `cargo run_wasm -p wgpu_webgl --release --port 8001`
- `cargo run_wasm -p native_webgl --release --port 8000`
Finally, CI is very thorough.vello_sparse_shaders (#1016)1 parent 3085e09 commit 2a38e63
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lines changed- sparse_strips
- vello_hybrid
- src/render
- vello_sparse_shaders
- src
6 files changed
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