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This
let stroke = Stroke::new(0.0); let rect = RoundedRect::new(10.0, 10.0, 240.0, 240.0, 20.0); let rect_stroke_color = Color::rgb(0.9804, 0.702, 0.5294); self.scene.stroke(&stroke, Affine::IDENTITY, rect_stroke_color, None, &rect);
renders as