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GameCards.tsx
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152 lines (143 loc) · 4 KB
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import { getPublicKey } from "../../utils";
import "./game-cards.css";
import { Level1 } from "./Level1";
import { Level2 } from "./Level2";
import { Level3 } from "./Level3";
import { Level4 } from "./Level4";
import { Level5 } from "./Level5";
import { Level6 } from "./Level6";
import { useState, useEffect, useContext } from "react";
import UserService from "../../services/UserService";
import { DataContext } from "../../DataContext";
interface GameCardsProps {
/**
The current game
*/
currentGame?: any;
selectedLevel: number;
currentLevel: number;
nftCount: any;
userIsFullSetHolder: boolean;
ended: boolean;
/**
* Click handler for each level
*/
onTradeClick: (level: number) => void;
onGetMoreClick: (level: number) => void;
onLevelSelected: (level: number) => void;
}
/**
* The collection or Card Levels with animation
*/
export const GameCards = (props: GameCardsProps) => {
const {
currentGame,
currentLevel,
selectedLevel,
onTradeClick,
onGetMoreClick,
onLevelSelected,
nftCount,
userIsFullSetHolder,
ended,
} = props;
console.log(ended, "ended props gamecards");
const [burnStatus, setBurnStatus] = useState({});
const { levelSettings } = useContext(DataContext);
async function onSetLevel(levelId?: number) {
onLevelSelected(levelId || currentLevel || 1);
}
useEffect(() => {
async function getBurnStatus() {
const _burnStatus = await [1, 2, 3, 4, 5, 6].reduce(
async (prev, level) => {
const accum = await prev;
const status = await UserService.getLevelBurnStatus(
currentGame.game_symbol_id,
level,
getPublicKey()
);
accum[level] = status;
return accum;
},
Promise.resolve({})
);
setBurnStatus(_burnStatus);
}
getBurnStatus();
}, [currentGame]);
return (
<div className="mt-5 game-cards">
<Level1
selectedLevel={selectedLevel}
onSetLevel={onSetLevel}
onTradeClick={onTradeClick}
onGetMoreClick={onGetMoreClick}
nftCount={nftCount}
burnStatus={burnStatus[1]}
currentLevel={currentLevel}
levelSettings={levelSettings}
ended={ended}
/>
<Level2
selectedLevel={selectedLevel}
onSetLevel={onSetLevel}
onTradeClick={onTradeClick}
onGetMoreClick={onGetMoreClick}
nftCount={nftCount}
burnStatus={burnStatus[2]}
currentLevel={currentLevel}
levelSettings={levelSettings}
ended={ended}
/>
<Level3
selectedLevel={selectedLevel}
onSetLevel={onSetLevel}
onTradeClick={onTradeClick}
onGetMoreClick={onGetMoreClick}
nftCount={nftCount}
burnStatus={burnStatus[3]}
currentLevel={currentLevel}
levelSettings={levelSettings}
ended={ended}
/>
<Level4
selectedLevel={selectedLevel}
onSetLevel={onSetLevel}
onTradeClick={onTradeClick}
onGetMoreClick={onGetMoreClick}
nftCount={nftCount}
burnStatus={burnStatus[4]}
currentLevel={currentLevel}
levelSettings={levelSettings}
currentGame={currentGame}
ended={ended}
/>
<Level5
selectedLevel={selectedLevel}
onSetLevel={onSetLevel}
onTradeClick={onTradeClick}
onGetMoreClick={onGetMoreClick}
nftCount={nftCount}
burnStatus={burnStatus[5]}
currentLevel={currentLevel}
levelSettings={levelSettings}
currentGame={currentGame}
ended={ended}
/>
<Level6
selectedLevel={selectedLevel}
onSetLevel={onSetLevel}
onTradeClick={onTradeClick}
onGetMoreClick={onGetMoreClick}
nftCount={nftCount}
burnStatus={burnStatus[6]}
currentLevel={currentLevel}
levelSettings={levelSettings}
currentGame={currentGame}
userIsFullSetHolder={userIsFullSetHolder}
ended={ended}
/>
</div>
);
};