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improve cheatsheet
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public/about.html

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@@ -192,33 +192,14 @@ <h1>LITECANVAS</h1>
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</header>
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<p>
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Litecanvas is a lightweight HTML5 canvas engine suitable for small web games, prototypes, game jams, animations, creative programming, learning game programming and game design, etc. Just install our NPM package or load/download the CDN by adding it as a script tag in your HTML.
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</p>
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<p id="install">
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<strong>CDN (development)</strong>:
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<br><code data-copy="inline">https://unpkg.com/litecanvas/dist/dist.dev.js</code>
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</p>
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<p id="install">
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<strong>CDN (production)</strong>:
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<br><code data-copy="inline">https://unpkg.com/litecanvas/dist/dist.min.js</code>
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</p>
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<p id="install">
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<strong>Starter Template (using esbuild)</strong>:
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<br><strong><a href="https://github.com/litecanvas/template">https://github.com/litecanvas/template</a></strong>
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Litecanvas is a lightweight HTML5 canvas engine suitable for small web games, prototypes, game jams, animations, creative programming, learning game programming and game design, etc.
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</p>
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<p style="color: #f76707;">
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⚠️ Warning
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<strong><br>This project is still in the "alpha" stage. Break changes may occur frequently. All feedback is welcome and appreciated! For bugs or contribuitions open a issue in our <a href="https://github.com/litecanvas/game-engine">Github Repository</a>.</strong>
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</p>
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<p>
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<button class="btn-print-pdf no-print" onclick="window.print()">Print PDF</button>
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</p>
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<nav class="no-print">
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<strong>API</strong>: <a href="#colors">Colors</a> |
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<a href="#settings">Configuration</a> |
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&lt;head&gt;
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&lt;meta charset=&quot;utf-8&quot;/&gt;
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&lt;meta name=&quot;viewport&quot; content=&quot;width=device-width,initial-scale=1,user-scalable=no&quot;/&gt;
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&lt;title&gt;My Litecanvas Project&lt;/title&gt;
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&lt;title&gt;Hello Litecanvas&lt;/title&gt;
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&lt;style&gt;body { margin: 0 }&lt;/style&gt;
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&lt;script src=&quot;https://unpkg.com/litecanvas/dist/dist.dev.js&quot;&gt;&lt;/script&gt;
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&lt;/head&gt;
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&lt;body&gt;
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&lt;script src=&quot;https://unpkg.com/litecanvas/dist/dist.dev.js&quot;&gt;&lt;/script&gt;
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&lt;script&gt;
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// start the engine
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litecanvas();

public/sw.js

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const cacheName = "luizbills.litecanvas-editor-v1";
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const version = "2025.7.13.0";
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const version = "2025.7.13.1";
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const precacheResources = [
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"/",

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