Scale render window is not locked when rendering #3083
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I guess you mean the generation window is not resizable to match the normal display, meaning we are stuck with the square aspect ratio. It's not a huge problem if it's difficult or not possible to solve. I just noticed the main problem is that the generate forever option returns to the normal display screen by default after each two images, even if it is set to infinite. This is what creates the flickering effect when the renders are fast. Now that I understand what is going on, I can set a specific number of images I want. But for a more user-friendly setup when setup to render forever:
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I think now that is clear the behaviour is better to leave it as it is. I notice this has more implications that I thought. |
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Currently, we can resize the render window, which is very handy when doing widescreen renders as it allows us to save space from the default square render window. However, the aspect ratio is not locked. This means that as soon as the render starts, it returns to a square aspect ratio. Once the render finishes, it reverts to our customized aspect ratio, and this cycle continues. In batch renders, this means the render window is continuously swapping the aspect ratio, moving around the UI below. For example, if we want to edit the image prompt settings, they will move up and down continuously, which is more noticeable when batch rendering is quick.
I would suggest locking the aspect ratio once it is customized by users.
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