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changelog
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CHANGELOG.md

Lines changed: 2 additions & 1 deletion
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@@ -27,7 +27,6 @@ and this project aspires to adhere to [Semantic Versioning](https://semver.org/s
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- Added field data to the `conduit::blueprint::mpi::mesh::to_polygonal()` transformation, including communication of vertex data on hanging nodes.
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- Added `conduit::blueprint::mesh::specset::to_multi_buffer_full()`, `conduit::blueprint::mesh::specset::to_uni_buffer_by_element()`, and `conduit::blueprint::mesh::specset::to_multi_buffer_by_material()`, which are converters that take species sets between the three supported species set/material set representations.
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- Added `conduit::blueprint::mesh::specset::is_multi_buffer()`, `conduit::blueprint::mesh::specset::is_uni_buffer()`, `conduit::blueprint::mesh::specset::get_num_species_for_material()`, and `conduit::blueprint::mesh::specset::get_material_names()`, which are simple species set utilities.
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- Fixed `conduit::blueprint::mesh::utils::topology::compute_mesh_info()` so it does not generate a floating point exception when processing 1-d meshes under the Intel 25 compiler with C++20.
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- Added `conduit::blueprint::mesh::matset::MatsetAccessor`, a class for fetching material set/field/species set data independent of material set layout. It provides methods that fetch data for zone id and material id pairs (or zone id, material id, species id triples).
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- Added `conduit::blueprint::mesh::matset::create_or_reuse_material_map()`, which will shallow copy or create a material map for a provided material set.
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- Added `conduit::blueprint::mesh::matset::create_or_copy_material_map()`, which will deep copy or create a material map for a provided material set.
@@ -65,6 +64,8 @@ and this project aspires to adhere to [Semantic Versioning](https://semver.org/s
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#### Blueprint
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- Fixed an issue with material set conversions where uni-buffer by material matsets would incorrectly follow the same path as multi-buffer by material matsets.
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- Fixed `conduit::blueprint::mesh::utils::topology::compute_mesh_info()` so it does not generate a floating point exception when processing 1-d meshes under the Intel 25 compiler with C++20.
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- Modified all material set transforms and helper functions to make them robust to all 4 material set layout types.
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#### Relay
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- Fixed a bug preventing multiple species sets from being written when writing to Overlink.

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