The documentation for making mixed-variables and material-dependent fields is very sparse. It would be helpful to have examples of these things, similar to what was done for the various matset flavors.
- The docs indicate that vertex-associated material fields are possible - what would that look like??
- Can we store vectors in mixed representations? What does it look like?
fields:
unibuffer:
topology: main
matset: mat
values:
x: []
y: []
matset_values:
x:[]
y:[]
fields:
multibuffer:
topology: main
matset: mat
matset_values:
A:
x:[]
y:[]
B:
x: []
y: []
The documentation for making mixed-variables and material-dependent fields is very sparse. It would be helpful to have examples of these things, similar to what was done for the various matset flavors.