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This PR deals with several issues currently present in CUDA CodeGen.
Each of them requires only a few lines to fix, so they're combined in a
single PR.
**Bug 1.**
Suppose we write
```cpp
__global__ void kernel(int a, int b);
```
Then when we call this kernel with `cudaLaunchKernel`, the 4th argument
to that function is something of the form `void *kernel_args[2] = {&a,
&b}`. OG allocates the space of it with `alloca ptr, i32 2`, but that
doesn't seem to be feasible in CIR, so we allocated `alloca [2 x ptr],
i32 1`. This means there must be an extra GEP as compared to OG.
In CIR, it means we must add an `array_to_ptrdecay` cast before trying
to accessing the array elements. I missed that out in #1332 .
**Bug 2.**
We missed a load instruction for 6th argument to `cudaLaunchKernel`.
It's added back in this PR.
**Bug 3.**
When we launch a kernel, we first retrieve the return value of
`__cudaPopCallConfiguration`. If it's zero, then the call succeeds and
we should proceed to call the device stub. In #1348 we did exactly the
opposite, calling the device stub only if it's not zero. It's fixed
here.
**Issue 4.**
CallConvLowering is required to make `cudaLaunchKernel` correct. The
codepath is unblocked by adding a `getIndirectResult` at the same place
as OG does -- the function is already implemented so we can just call
it.
After this (and other pending PRs), CIR is now able to compile real CUDA
programs. There are still missing features, which will be followed up
later.
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