-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathmodel_geocode_addresses.go
More file actions
executable file
·153 lines (123 loc) · 4.3 KB
/
Copy pathmodel_geocode_addresses.go
File metadata and controls
executable file
·153 lines (123 loc) · 4.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/*
Lob
The Lob API is organized around REST. Our API is designed to have predictable, resource-oriented URLs and uses HTTP response codes to indicate any API errors. <p> Looking for our [previous documentation](https://lob.github.io/legacy-docs/)?
API version: 1.3.0
Contact: lob-openapi@lob.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package lob
import (
"encoding/json"
)
// GeocodeAddresses struct for GeocodeAddresses
type GeocodeAddresses struct {
Components *GeocodeComponents `json:"components,omitempty"`
LocationAnalysis *LocationAnalysis `json:"location_analysis,omitempty"`
}
// NewGeocodeAddresses instantiates a new GeocodeAddresses object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGeocodeAddresses() *GeocodeAddresses {
this := GeocodeAddresses{}
return &this
}
// NewGeocodeAddressesWithDefaults instantiates a new GeocodeAddresses object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGeocodeAddressesWithDefaults() *GeocodeAddresses {
this := GeocodeAddresses{}
return &this
}
// GetComponents returns the Components field value if set, zero value otherwise.
func (o *GeocodeAddresses) GetComponents() GeocodeComponents {
if o == nil || o.Components == nil {
var ret GeocodeComponents
return ret
}
return *o.Components
}
// GetComponentsOk returns a tuple with the Components field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GeocodeAddresses) GetComponentsOk() (*GeocodeComponents, bool) {
if o == nil || o.Components == nil {
return nil, false
}
return o.Components, true
}
// HasComponents returns a boolean if a field has been set.
func (o *GeocodeAddresses) HasComponents() bool {
if o != nil && o.Components != nil {
return true
}
return false
}
// SetComponents gets a reference to the given GeocodeComponents and assigns it to the Components field.
func (o *GeocodeAddresses) SetComponents(v GeocodeComponents) {
o.Components = &v
}
// GetLocationAnalysis returns the LocationAnalysis field value if set, zero value otherwise.
func (o *GeocodeAddresses) GetLocationAnalysis() LocationAnalysis {
if o == nil || o.LocationAnalysis == nil {
var ret LocationAnalysis
return ret
}
return *o.LocationAnalysis
}
// GetLocationAnalysisOk returns a tuple with the LocationAnalysis field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GeocodeAddresses) GetLocationAnalysisOk() (*LocationAnalysis, bool) {
if o == nil || o.LocationAnalysis == nil {
return nil, false
}
return o.LocationAnalysis, true
}
// HasLocationAnalysis returns a boolean if a field has been set.
func (o *GeocodeAddresses) HasLocationAnalysis() bool {
if o != nil && o.LocationAnalysis != nil {
return true
}
return false
}
// SetLocationAnalysis gets a reference to the given LocationAnalysis and assigns it to the LocationAnalysis field.
func (o *GeocodeAddresses) SetLocationAnalysis(v LocationAnalysis) {
o.LocationAnalysis = &v
}
func (o GeocodeAddresses) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Components != nil {
toSerialize["components"] = o.Components
}
if o.LocationAnalysis != nil {
toSerialize["location_analysis"] = o.LocationAnalysis
}
return json.Marshal(toSerialize)
}
type NullableGeocodeAddresses struct {
value *GeocodeAddresses
isSet bool
}
func (v NullableGeocodeAddresses) Get() *GeocodeAddresses {
return v.value
}
func (v *NullableGeocodeAddresses) Set(val *GeocodeAddresses) {
v.value = val
v.isSet = true
}
func (v NullableGeocodeAddresses) IsSet() bool {
return v.isSet
}
func (v *NullableGeocodeAddresses) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGeocodeAddresses(val *GeocodeAddresses) *NullableGeocodeAddresses {
return &NullableGeocodeAddresses{value: val, isSet: true}
}
func (v NullableGeocodeAddresses) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGeocodeAddresses) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}