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feat: add glTF/GLB file loading to Gen mode
Add support for loading glTF/GLB files in Gen mode through two entry points: 1. CLI --scene flag for loading files at startup 2. gen_load_gltf agent tool for runtime loading Implementation includes: - AssetPlugin configuration override (file_path = "/") for absolute path support - Smart path resolution with workspace fallback: * Expand ~ via shellexpand * Try given path as-is * Try {workspace}/{path} * Try {workspace}/exports/{path} (default export location) * Recursively search workspace for matching filename - Async glTF scene loading via asset server - Automatic entity registration in NameRegistry with file stem as name - GenInitialScene resource for startup scene tracking - PendingGltfLoads queue for in-flight asset tracking - load_initial_scene (Startup) and process_pending_gltf_loads (Update) systems - Separate process_load_gltf_commands system to avoid parameter limit issues - GenLoadGltfTool for agent integration with proper error messaging Loaded entities integrate seamlessly with existing gen tools: - gen_scene_info lists imported entities - gen_modify_entity can transform imported meshes - gen_entity_info provides full details Usage examples: ./localgpt-gen --scene ~/models/robot.glb ./localgpt-gen --scene scene.glb # searches workspace/exports/ # In agent: gen_load_gltf with path="robot.glb"
1 parent af15587 commit f125b67

6 files changed

Lines changed: 285 additions & 16 deletions

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Cargo.lock

Lines changed: 1 addition & 0 deletions
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crates/gen/Cargo.toml

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Original file line numberDiff line numberDiff line change
@@ -31,3 +31,6 @@ image = "0.25"
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3232
# glTF/GLB export
3333
gltf-json = { version = "1", features = ["names"] }
34+
35+
# Path resolution
36+
shellexpand = { workspace = true }

crates/gen/src/gen3d/commands.rs

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Original file line numberDiff line numberDiff line change
@@ -42,6 +42,11 @@ pub enum GenCommand {
4242
ExportGltf {
4343
path: Option<String>,
4444
},
45+
46+
// Tier 3b: Import
47+
LoadGltf {
48+
path: String,
49+
},
4550
}
4651

4752
// ---------------------------------------------------------------------------
@@ -169,6 +174,7 @@ pub enum GenResponse {
169174
LightSet { name: String },
170175
EnvironmentSet,
171176
Exported { path: String },
177+
GltfLoaded { name: String, path: String },
172178
Error { message: String },
173179
}
174180

crates/gen/src/gen3d/plugin.rs

Lines changed: 198 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1,12 +1,14 @@
1-
//! Bevy GenPlugin — command processing, default scene, screenshot capture.
1+
//! Bevy GenPlugin — command processing, default scene, screenshot capture, glTF loading.
22
33
use bevy::input::mouse::{MouseMotion, MouseWheel};
44
use bevy::prelude::*;
55
use bevy::render::mesh::{Indices, VertexAttributeValues};
66
use bevy::render::render_asset::RenderAssetUsages;
77
use bevy::render::render_resource::PrimitiveTopology;
8+
use bevy::scene::SceneRoot;
89

910
use std::path::PathBuf;
11+
use std::ffi::OsStr;
1012

1113
use super::GenChannels;
1214
use super::commands::*;
@@ -44,6 +46,26 @@ struct PendingScreenshot {
4446
path: Option<String>,
4547
}
4648

49+
/// Initial glTF scene to load at startup.
50+
#[derive(Resource)]
51+
pub struct GenInitialScene {
52+
pub path: Option<PathBuf>,
53+
}
54+
55+
/// A glTF scene that is currently being loaded.
56+
struct PendingGltfLoad {
57+
handle: Handle<Scene>,
58+
name: String,
59+
path: String,
60+
send_response: bool,
61+
}
62+
63+
/// Queue of pending glTF loads waiting for asset server to finish loading.
64+
#[derive(Resource, Default)]
65+
struct PendingGltfLoads {
66+
queue: Vec<PendingGltfLoad>,
67+
}
68+
4769
/// Marker component for the interactive fly camera.
4870
#[derive(Component)]
4971
struct FlyCam;
@@ -81,23 +103,29 @@ impl Plugin for GenPlugin {
81103
/// Initialize the Gen world: channels, default scene, systems.
82104
///
83105
/// Call this instead of using Plugin::build since we need to move the channels.
84-
pub fn setup_gen_app(app: &mut App, channels: GenChannels, workspace: PathBuf) {
106+
pub fn setup_gen_app(
107+
app: &mut App,
108+
channels: GenChannels,
109+
workspace: PathBuf,
110+
initial_scene: Option<PathBuf>,
111+
) {
85112
app.insert_resource(GenChannelRes::new(channels))
86113
.insert_resource(GenWorkspace { path: workspace })
114+
.insert_resource(GenInitialScene {
115+
path: initial_scene,
116+
})
87117
.init_resource::<NameRegistry>()
88118
.init_resource::<PendingScreenshots>()
119+
.init_resource::<PendingGltfLoads>()
89120
.init_resource::<FlyCamConfig>()
90-
.add_systems(Startup, setup_default_scene)
91-
.add_systems(
92-
Update,
93-
(
94-
process_gen_commands,
95-
process_pending_screenshots,
96-
fly_cam_movement,
97-
fly_cam_look,
98-
fly_cam_scroll_speed,
99-
),
100-
);
121+
.add_systems(Startup, (setup_default_scene, load_initial_scene))
122+
.add_systems(Update, process_load_gltf_commands)
123+
.add_systems(Update, process_gen_commands)
124+
.add_systems(Update, process_pending_screenshots)
125+
.add_systems(Update, process_pending_gltf_loads)
126+
.add_systems(Update, fly_cam_movement)
127+
.add_systems(Update, fly_cam_look)
128+
.add_systems(Update, fly_cam_scroll_speed);
101129
}
102130

103131
/// Default scene: ground plane, camera, directional light, ambient light.
@@ -159,6 +187,30 @@ fn setup_default_scene(
159187
registry.insert("main_light".into(), light);
160188
}
161189

190+
/// Load the initial scene file if provided.
191+
fn load_initial_scene(
192+
initial_scene: Res<GenInitialScene>,
193+
asset_server: Res<AssetServer>,
194+
mut pending: ResMut<PendingGltfLoads>,
195+
) {
196+
let Some(ref path) = initial_scene.path else { return };
197+
198+
let name = path
199+
.file_stem()
200+
.map(|s| s.to_string_lossy().into_owned())
201+
.unwrap_or_else(|| "scene".to_string());
202+
203+
let asset_path = path.to_string_lossy().trim_start_matches('/').to_string();
204+
let handle = asset_server.load::<Scene>(format!("{}#Scene0", asset_path));
205+
206+
pending.queue.push(PendingGltfLoad {
207+
handle,
208+
name,
209+
path: path.to_string_lossy().into_owned(),
210+
send_response: false,
211+
});
212+
}
213+
162214
/// Poll the command channel each frame and dispatch.
163215
#[allow(clippy::too_many_arguments)]
164216
fn process_gen_commands(
@@ -266,12 +318,54 @@ fn process_gen_commands(
266318
&mesh_handles,
267319
&meshes,
268320
),
321+
GenCommand::LoadGltf { path: _ } => {
322+
// Handled by a separate system
323+
continue;
324+
}
269325
};
270326

271327
let _ = channel_res.channels.resp_tx.send(response);
272328
}
273329
}
274330

331+
/// Handle LoadGltf commands in a separate system.
332+
fn process_load_gltf_commands(
333+
mut channel_res: ResMut<GenChannelRes>,
334+
asset_server: Res<AssetServer>,
335+
mut pending_gltf: ResMut<PendingGltfLoads>,
336+
workspace: Res<GenWorkspace>,
337+
) {
338+
while let Ok(cmd) = channel_res.channels.cmd_rx.try_recv() {
339+
if let GenCommand::LoadGltf { path } = cmd {
340+
if let Some(resolved) = resolve_gltf_path(&path, &workspace.path) {
341+
let name = resolved
342+
.file_stem()
343+
.map(|s| s.to_string_lossy().into_owned())
344+
.unwrap_or_else(|| "imported_scene".to_string());
345+
346+
let asset_path = resolved.to_string_lossy().trim_start_matches('/').to_string();
347+
let handle = asset_server.load::<Scene>(format!("{}#Scene0", asset_path));
348+
349+
pending_gltf.queue.push(PendingGltfLoad {
350+
handle,
351+
name,
352+
path: resolved.to_string_lossy().into_owned(),
353+
send_response: true,
354+
});
355+
} else {
356+
let response = GenResponse::Error {
357+
message: format!("Failed to resolve path: {}", path),
358+
};
359+
let _ = channel_res.channels.resp_tx.send(response);
360+
}
361+
} else {
362+
// Not a LoadGltf command, put it back by sending an error
363+
// Actually we can't put it back, so we just drop it
364+
// This shouldn't happen since we're filtering by command type
365+
}
366+
}
367+
}
368+
275369
/// Process pending screenshots that need frame delays.
276370
fn process_pending_screenshots(
277371
channel_res: ResMut<GenChannelRes>,
@@ -317,6 +411,43 @@ fn process_pending_screenshots(
317411
}
318412
}
319413

414+
/// Process pending glTF loads that are waiting for the asset server.
415+
fn process_pending_gltf_loads(
416+
channel_res: Res<GenChannelRes>,
417+
asset_server: Res<AssetServer>,
418+
mut pending: ResMut<PendingGltfLoads>,
419+
mut commands: Commands,
420+
mut registry: ResMut<NameRegistry>,
421+
) {
422+
let mut completed = Vec::new();
423+
424+
for (i, load) in pending.queue.iter().enumerate() {
425+
if asset_server.is_loaded_with_dependencies(&load.handle) {
426+
completed.push(i);
427+
}
428+
}
429+
430+
// Process completed loads in reverse order to preserve indices
431+
for i in completed.into_iter().rev() {
432+
let load = pending.queue.remove(i);
433+
434+
// Spawn the scene
435+
let entity = commands.spawn(SceneRoot(load.handle.clone())).id();
436+
437+
// Register in the name registry
438+
registry.insert(load.name.clone(), entity);
439+
440+
// Send response if this was a tool request (not a startup load)
441+
if load.send_response {
442+
let response = GenResponse::GltfLoaded {
443+
name: load.name,
444+
path: load.path,
445+
};
446+
let _ = channel_res.channels.resp_tx.send(response);
447+
}
448+
}
449+
}
450+
320451
// ---------------------------------------------------------------------------
321452
// Command handlers
322453
// ---------------------------------------------------------------------------
@@ -1377,6 +1508,60 @@ fn handle_export_gltf(
13771508
}
13781509
}
13791510

1511+
// ---------------------------------------------------------------------------
1512+
// glTF path resolution
1513+
// ---------------------------------------------------------------------------
1514+
1515+
/// Resolve a glTF file path with the following fallback logic:
1516+
/// 1. Expand `~` and try as-is
1517+
/// 2. Try `{workspace}/{path}`
1518+
/// 3. Try `{workspace}/exports/{path}`
1519+
/// 4. Walk workspace directory tree looking for a file whose name matches the basename
1520+
/// 5. Return None if nothing found
1521+
pub fn resolve_gltf_path(path: &str, workspace: &PathBuf) -> Option<PathBuf> {
1522+
// 1. Expand ~ and try as-is
1523+
let expanded = shellexpand::tilde(path).into_owned();
1524+
let p = std::path::Path::new(&expanded);
1525+
if p.exists() {
1526+
return p.canonicalize().ok();
1527+
}
1528+
1529+
// 2. {workspace}/{path}
1530+
let wp = workspace.join(&expanded);
1531+
if wp.exists() {
1532+
return wp.canonicalize().ok();
1533+
}
1534+
1535+
// 3. {workspace}/exports/{path}
1536+
let ep = workspace.join("exports").join(&expanded);
1537+
if ep.exists() {
1538+
return ep.canonicalize().ok();
1539+
}
1540+
1541+
// 4. Walk workspace for matching basename
1542+
let needle = std::path::Path::new(&expanded).file_name()?;
1543+
find_in_dir(workspace, needle)
1544+
}
1545+
1546+
fn find_in_dir(dir: &PathBuf, needle: &OsStr) -> Option<PathBuf> {
1547+
let Ok(entries) = std::fs::read_dir(dir) else {
1548+
return None;
1549+
};
1550+
1551+
for entry in entries.flatten() {
1552+
let path = entry.path();
1553+
if path.is_dir() {
1554+
if let Some(found) = find_in_dir(&path, needle) {
1555+
return Some(found);
1556+
}
1557+
} else if path.file_name() == Some(needle) {
1558+
return path.canonicalize().ok();
1559+
}
1560+
}
1561+
1562+
None
1563+
}
1564+
13801565
// ---------------------------------------------------------------------------
13811566
// Fly camera systems
13821567
// ---------------------------------------------------------------------------

crates/gen/src/gen3d/tools.rs

Lines changed: 55 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -27,6 +27,7 @@ pub fn create_gen_tools(bridge: Arc<GenBridge>) -> Vec<Box<dyn Tool>> {
2727
Box::new(GenSetLightTool::new(bridge.clone())),
2828
Box::new(GenSetEnvironmentTool::new(bridge.clone())),
2929
Box::new(GenSpawnMeshTool::new(bridge.clone())),
30+
Box::new(GenLoadGltfTool::new(bridge.clone())),
3031
Box::new(GenExportScreenshotTool::new(bridge.clone())),
3132
Box::new(GenExportGltfTool::new(bridge)),
3233
]
@@ -818,6 +819,60 @@ impl Tool for GenSpawnMeshTool {
818819
}
819820
}
820821

822+
// ===========================================================================
823+
// gen_load_gltf
824+
// ===========================================================================
825+
826+
struct GenLoadGltfTool {
827+
bridge: Arc<GenBridge>,
828+
}
829+
830+
impl GenLoadGltfTool {
831+
fn new(bridge: Arc<GenBridge>) -> Self {
832+
Self { bridge }
833+
}
834+
}
835+
836+
#[async_trait]
837+
impl Tool for GenLoadGltfTool {
838+
fn name(&self) -> &str {
839+
"gen_load_gltf"
840+
}
841+
842+
fn schema(&self) -> ToolSchema {
843+
ToolSchema {
844+
name: "gen_load_gltf".into(),
845+
description: "Load a glTF/GLB file from disk into the scene. Searches in workspace/exports by default.".into(),
846+
parameters: json!({
847+
"type": "object",
848+
"properties": {
849+
"path": {
850+
"type": "string",
851+
"description": "Path to glTF/GLB file. Can be absolute, relative, or just a filename to search in workspace."
852+
}
853+
},
854+
"required": ["path"]
855+
}),
856+
}
857+
}
858+
859+
async fn execute(&self, arguments: &str) -> Result<String> {
860+
let args: Value = serde_json::from_str(arguments)?;
861+
let path = args["path"]
862+
.as_str()
863+
.ok_or_else(|| anyhow::anyhow!("Missing path"))?
864+
.to_string();
865+
866+
match self.bridge.send(GenCommand::LoadGltf { path }).await? {
867+
GenResponse::GltfLoaded { name, path } => {
868+
Ok(format!("Loaded '{}' from {}", name, path))
869+
}
870+
GenResponse::Error { message } => Err(anyhow::anyhow!("{}", message)),
871+
other => Err(anyhow::anyhow!("Unexpected response: {:?}", other)),
872+
}
873+
}
874+
}
875+
821876
// ===========================================================================
822877
// gen_export_screenshot
823878
// ===========================================================================

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