|
1 | | -//! Bevy GenPlugin — command processing, default scene, screenshot capture. |
| 1 | +//! Bevy GenPlugin — command processing, default scene, screenshot capture, glTF loading. |
2 | 2 |
|
3 | 3 | use bevy::input::mouse::{MouseMotion, MouseWheel}; |
4 | 4 | use bevy::prelude::*; |
5 | 5 | use bevy::render::mesh::{Indices, VertexAttributeValues}; |
6 | 6 | use bevy::render::render_asset::RenderAssetUsages; |
7 | 7 | use bevy::render::render_resource::PrimitiveTopology; |
| 8 | +use bevy::scene::SceneRoot; |
8 | 9 |
|
9 | 10 | use std::path::PathBuf; |
| 11 | +use std::ffi::OsStr; |
10 | 12 |
|
11 | 13 | use super::GenChannels; |
12 | 14 | use super::commands::*; |
@@ -44,6 +46,26 @@ struct PendingScreenshot { |
44 | 46 | path: Option<String>, |
45 | 47 | } |
46 | 48 |
|
| 49 | +/// Initial glTF scene to load at startup. |
| 50 | +#[derive(Resource)] |
| 51 | +pub struct GenInitialScene { |
| 52 | + pub path: Option<PathBuf>, |
| 53 | +} |
| 54 | + |
| 55 | +/// A glTF scene that is currently being loaded. |
| 56 | +struct PendingGltfLoad { |
| 57 | + handle: Handle<Scene>, |
| 58 | + name: String, |
| 59 | + path: String, |
| 60 | + send_response: bool, |
| 61 | +} |
| 62 | + |
| 63 | +/// Queue of pending glTF loads waiting for asset server to finish loading. |
| 64 | +#[derive(Resource, Default)] |
| 65 | +struct PendingGltfLoads { |
| 66 | + queue: Vec<PendingGltfLoad>, |
| 67 | +} |
| 68 | + |
47 | 69 | /// Marker component for the interactive fly camera. |
48 | 70 | #[derive(Component)] |
49 | 71 | struct FlyCam; |
@@ -81,23 +103,29 @@ impl Plugin for GenPlugin { |
81 | 103 | /// Initialize the Gen world: channels, default scene, systems. |
82 | 104 | /// |
83 | 105 | /// Call this instead of using Plugin::build since we need to move the channels. |
84 | | -pub fn setup_gen_app(app: &mut App, channels: GenChannels, workspace: PathBuf) { |
| 106 | +pub fn setup_gen_app( |
| 107 | + app: &mut App, |
| 108 | + channels: GenChannels, |
| 109 | + workspace: PathBuf, |
| 110 | + initial_scene: Option<PathBuf>, |
| 111 | +) { |
85 | 112 | app.insert_resource(GenChannelRes::new(channels)) |
86 | 113 | .insert_resource(GenWorkspace { path: workspace }) |
| 114 | + .insert_resource(GenInitialScene { |
| 115 | + path: initial_scene, |
| 116 | + }) |
87 | 117 | .init_resource::<NameRegistry>() |
88 | 118 | .init_resource::<PendingScreenshots>() |
| 119 | + .init_resource::<PendingGltfLoads>() |
89 | 120 | .init_resource::<FlyCamConfig>() |
90 | | - .add_systems(Startup, setup_default_scene) |
91 | | - .add_systems( |
92 | | - Update, |
93 | | - ( |
94 | | - process_gen_commands, |
95 | | - process_pending_screenshots, |
96 | | - fly_cam_movement, |
97 | | - fly_cam_look, |
98 | | - fly_cam_scroll_speed, |
99 | | - ), |
100 | | - ); |
| 121 | + .add_systems(Startup, (setup_default_scene, load_initial_scene)) |
| 122 | + .add_systems(Update, process_load_gltf_commands) |
| 123 | + .add_systems(Update, process_gen_commands) |
| 124 | + .add_systems(Update, process_pending_screenshots) |
| 125 | + .add_systems(Update, process_pending_gltf_loads) |
| 126 | + .add_systems(Update, fly_cam_movement) |
| 127 | + .add_systems(Update, fly_cam_look) |
| 128 | + .add_systems(Update, fly_cam_scroll_speed); |
101 | 129 | } |
102 | 130 |
|
103 | 131 | /// Default scene: ground plane, camera, directional light, ambient light. |
@@ -159,6 +187,30 @@ fn setup_default_scene( |
159 | 187 | registry.insert("main_light".into(), light); |
160 | 188 | } |
161 | 189 |
|
| 190 | +/// Load the initial scene file if provided. |
| 191 | +fn load_initial_scene( |
| 192 | + initial_scene: Res<GenInitialScene>, |
| 193 | + asset_server: Res<AssetServer>, |
| 194 | + mut pending: ResMut<PendingGltfLoads>, |
| 195 | +) { |
| 196 | + let Some(ref path) = initial_scene.path else { return }; |
| 197 | + |
| 198 | + let name = path |
| 199 | + .file_stem() |
| 200 | + .map(|s| s.to_string_lossy().into_owned()) |
| 201 | + .unwrap_or_else(|| "scene".to_string()); |
| 202 | + |
| 203 | + let asset_path = path.to_string_lossy().trim_start_matches('/').to_string(); |
| 204 | + let handle = asset_server.load::<Scene>(format!("{}#Scene0", asset_path)); |
| 205 | + |
| 206 | + pending.queue.push(PendingGltfLoad { |
| 207 | + handle, |
| 208 | + name, |
| 209 | + path: path.to_string_lossy().into_owned(), |
| 210 | + send_response: false, |
| 211 | + }); |
| 212 | +} |
| 213 | + |
162 | 214 | /// Poll the command channel each frame and dispatch. |
163 | 215 | #[allow(clippy::too_many_arguments)] |
164 | 216 | fn process_gen_commands( |
@@ -266,12 +318,54 @@ fn process_gen_commands( |
266 | 318 | &mesh_handles, |
267 | 319 | &meshes, |
268 | 320 | ), |
| 321 | + GenCommand::LoadGltf { path: _ } => { |
| 322 | + // Handled by a separate system |
| 323 | + continue; |
| 324 | + } |
269 | 325 | }; |
270 | 326 |
|
271 | 327 | let _ = channel_res.channels.resp_tx.send(response); |
272 | 328 | } |
273 | 329 | } |
274 | 330 |
|
| 331 | +/// Handle LoadGltf commands in a separate system. |
| 332 | +fn process_load_gltf_commands( |
| 333 | + mut channel_res: ResMut<GenChannelRes>, |
| 334 | + asset_server: Res<AssetServer>, |
| 335 | + mut pending_gltf: ResMut<PendingGltfLoads>, |
| 336 | + workspace: Res<GenWorkspace>, |
| 337 | +) { |
| 338 | + while let Ok(cmd) = channel_res.channels.cmd_rx.try_recv() { |
| 339 | + if let GenCommand::LoadGltf { path } = cmd { |
| 340 | + if let Some(resolved) = resolve_gltf_path(&path, &workspace.path) { |
| 341 | + let name = resolved |
| 342 | + .file_stem() |
| 343 | + .map(|s| s.to_string_lossy().into_owned()) |
| 344 | + .unwrap_or_else(|| "imported_scene".to_string()); |
| 345 | + |
| 346 | + let asset_path = resolved.to_string_lossy().trim_start_matches('/').to_string(); |
| 347 | + let handle = asset_server.load::<Scene>(format!("{}#Scene0", asset_path)); |
| 348 | + |
| 349 | + pending_gltf.queue.push(PendingGltfLoad { |
| 350 | + handle, |
| 351 | + name, |
| 352 | + path: resolved.to_string_lossy().into_owned(), |
| 353 | + send_response: true, |
| 354 | + }); |
| 355 | + } else { |
| 356 | + let response = GenResponse::Error { |
| 357 | + message: format!("Failed to resolve path: {}", path), |
| 358 | + }; |
| 359 | + let _ = channel_res.channels.resp_tx.send(response); |
| 360 | + } |
| 361 | + } else { |
| 362 | + // Not a LoadGltf command, put it back by sending an error |
| 363 | + // Actually we can't put it back, so we just drop it |
| 364 | + // This shouldn't happen since we're filtering by command type |
| 365 | + } |
| 366 | + } |
| 367 | +} |
| 368 | + |
275 | 369 | /// Process pending screenshots that need frame delays. |
276 | 370 | fn process_pending_screenshots( |
277 | 371 | channel_res: ResMut<GenChannelRes>, |
@@ -317,6 +411,43 @@ fn process_pending_screenshots( |
317 | 411 | } |
318 | 412 | } |
319 | 413 |
|
| 414 | +/// Process pending glTF loads that are waiting for the asset server. |
| 415 | +fn process_pending_gltf_loads( |
| 416 | + channel_res: Res<GenChannelRes>, |
| 417 | + asset_server: Res<AssetServer>, |
| 418 | + mut pending: ResMut<PendingGltfLoads>, |
| 419 | + mut commands: Commands, |
| 420 | + mut registry: ResMut<NameRegistry>, |
| 421 | +) { |
| 422 | + let mut completed = Vec::new(); |
| 423 | + |
| 424 | + for (i, load) in pending.queue.iter().enumerate() { |
| 425 | + if asset_server.is_loaded_with_dependencies(&load.handle) { |
| 426 | + completed.push(i); |
| 427 | + } |
| 428 | + } |
| 429 | + |
| 430 | + // Process completed loads in reverse order to preserve indices |
| 431 | + for i in completed.into_iter().rev() { |
| 432 | + let load = pending.queue.remove(i); |
| 433 | + |
| 434 | + // Spawn the scene |
| 435 | + let entity = commands.spawn(SceneRoot(load.handle.clone())).id(); |
| 436 | + |
| 437 | + // Register in the name registry |
| 438 | + registry.insert(load.name.clone(), entity); |
| 439 | + |
| 440 | + // Send response if this was a tool request (not a startup load) |
| 441 | + if load.send_response { |
| 442 | + let response = GenResponse::GltfLoaded { |
| 443 | + name: load.name, |
| 444 | + path: load.path, |
| 445 | + }; |
| 446 | + let _ = channel_res.channels.resp_tx.send(response); |
| 447 | + } |
| 448 | + } |
| 449 | +} |
| 450 | + |
320 | 451 | // --------------------------------------------------------------------------- |
321 | 452 | // Command handlers |
322 | 453 | // --------------------------------------------------------------------------- |
@@ -1377,6 +1508,60 @@ fn handle_export_gltf( |
1377 | 1508 | } |
1378 | 1509 | } |
1379 | 1510 |
|
| 1511 | +// --------------------------------------------------------------------------- |
| 1512 | +// glTF path resolution |
| 1513 | +// --------------------------------------------------------------------------- |
| 1514 | + |
| 1515 | +/// Resolve a glTF file path with the following fallback logic: |
| 1516 | +/// 1. Expand `~` and try as-is |
| 1517 | +/// 2. Try `{workspace}/{path}` |
| 1518 | +/// 3. Try `{workspace}/exports/{path}` |
| 1519 | +/// 4. Walk workspace directory tree looking for a file whose name matches the basename |
| 1520 | +/// 5. Return None if nothing found |
| 1521 | +pub fn resolve_gltf_path(path: &str, workspace: &PathBuf) -> Option<PathBuf> { |
| 1522 | + // 1. Expand ~ and try as-is |
| 1523 | + let expanded = shellexpand::tilde(path).into_owned(); |
| 1524 | + let p = std::path::Path::new(&expanded); |
| 1525 | + if p.exists() { |
| 1526 | + return p.canonicalize().ok(); |
| 1527 | + } |
| 1528 | + |
| 1529 | + // 2. {workspace}/{path} |
| 1530 | + let wp = workspace.join(&expanded); |
| 1531 | + if wp.exists() { |
| 1532 | + return wp.canonicalize().ok(); |
| 1533 | + } |
| 1534 | + |
| 1535 | + // 3. {workspace}/exports/{path} |
| 1536 | + let ep = workspace.join("exports").join(&expanded); |
| 1537 | + if ep.exists() { |
| 1538 | + return ep.canonicalize().ok(); |
| 1539 | + } |
| 1540 | + |
| 1541 | + // 4. Walk workspace for matching basename |
| 1542 | + let needle = std::path::Path::new(&expanded).file_name()?; |
| 1543 | + find_in_dir(workspace, needle) |
| 1544 | +} |
| 1545 | + |
| 1546 | +fn find_in_dir(dir: &PathBuf, needle: &OsStr) -> Option<PathBuf> { |
| 1547 | + let Ok(entries) = std::fs::read_dir(dir) else { |
| 1548 | + return None; |
| 1549 | + }; |
| 1550 | + |
| 1551 | + for entry in entries.flatten() { |
| 1552 | + let path = entry.path(); |
| 1553 | + if path.is_dir() { |
| 1554 | + if let Some(found) = find_in_dir(&path, needle) { |
| 1555 | + return Some(found); |
| 1556 | + } |
| 1557 | + } else if path.file_name() == Some(needle) { |
| 1558 | + return path.canonicalize().ok(); |
| 1559 | + } |
| 1560 | + } |
| 1561 | + |
| 1562 | + None |
| 1563 | +} |
| 1564 | + |
1380 | 1565 | // --------------------------------------------------------------------------- |
1381 | 1566 | // Fly camera systems |
1382 | 1567 | // --------------------------------------------------------------------------- |
|
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