(14) Civilisation variety. AoE games implement a great many civilisations, each with different technology trees, bonuses, and unique units (in AoE II). As discussed in the overview, I do not advise emulating that. One civilisation is quite enough, provided it is a bit versatile.
- Ressources (Bois,Nourriture,Or,Pierre) : à la discrétion de l'user, input chiffre
- Map (5 map différentes dont une aléatoire, les autres sont toujours les mêmes) (12) e: More than 2 players. The minimum that must be implemented is Human vs AI, and since we eschew multiplayer, there is at most one human player. AoE games support up to 8 players. You can do the same if you wish. Human vs 7 AI can be fun. If you do so, implementing diplomacy to create factions would be relevant. https://ageofempires.fandom.com/wiki/Diplomacy If you do that, you will probably need to have different map sizes
(16) aE: Starting resources. You should be able to start a game with varying quantities of resources, not just the default. Ideal, you could even tweak this per player, making this a very cheap, but very effective way to control game difficulty. Letting the AI start with lots of resources can be a good way to showcase its game plan.
- wood
- food