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mods.h
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122 lines (95 loc) · 3.14 KB
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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include <vector>
#include <set>
#include <string>
#include <map>
#include <unordered_set>
#include "metadata.h"
class ModStorageDatabase;
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"
struct ModSpec
{
bool is_name_explicit = false; //< 'Specified in a .conf file?'
std::string name;
std::string author;
std::string path; // absolute path on disk
std::string desc;
int release = 0;
// if normal mod:
std::unordered_set<std::string> depends;
std::unordered_set<std::string> optdepends;
std::unordered_set<std::string> unsatisfied_depends;
int modpack_depth = 0; //< Modpack depth, 0 = no parent modpack
bool is_modpack = false;
/**
* A constructed canonical path to represent this mod's location.
* This intended to be used as an identifier for a modpath that tolerates file movement,
* and cannot be used to read the mod files.
*
* Note that `mymod` is the directory name, not the mod name specified in mod.conf.
*
* Ex:
*
* - mods/mymod
* - mods/mymod (1)
* (^ this would have name=mymod in mod.conf)
* - mods/modpack1/mymod
* - games/mygame/mods/mymod
* - worldmods/mymod
*/
std::string virtual_path;
// For logging purposes
std::vector<const char *> deprecation_msgs;
// if modpack:
std::map<std::string, ModSpec> modpack_content;
ModSpec()
{
}
ModSpec(const std::string &name, const std::string &path, int modpack_depth, const std::string &virtual_path) :
name(name), path(path), modpack_depth(modpack_depth), virtual_path(virtual_path)
{
}
void checkAndLog() const;
static void logModLoadErrors();
};
/**
* Retrieves depends, optdepends, is_modpack and modpack_content
*
* @returns false if not a mod
*/
[[nodiscard]] bool parseModContents(ModSpec &mod);
/**
* Gets a list of all mods and modpacks in path
*
* @param Path to search, should be absolute
* @param modpack_depth If > 0: Is this searching within a modpack
* @param virtual_path Virtual path for this directory, see comment in ModSpec
* @returns map of mods
*/
std::map<std::string, ModSpec> getModsInPath(const std::string &path,
const std::string &virtual_path, int modpack_depth = 0);
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods,
bool discard_modpacks = true);
class ModStorage : public IMetadata
{
public:
ModStorage() = delete;
ModStorage(const std::string &mod_name, ModStorageDatabase *database);
~ModStorage() = default;
const std::string &getModName() const { return m_mod_name; }
void clear() override;
bool contains(const std::string &name) const override;
bool setString(const std::string &name, std::string_view var) override;
const StringMap &getStrings(StringMap *place) const override;
const std::vector<std::string> &getKeys(std::vector<std::string> *place) const override;
protected:
const std::string *getStringRaw(const std::string &name,
std::string *place) const override;
private:
std::string m_mod_name;
ModStorageDatabase *m_database;
};