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components.lua
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604 lines (512 loc) · 18.1 KB
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-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local make = {}
-- This file defines various component constructors, of the form:
--
-- make.component(setting)
--
-- `setting` is a table representing the settingtype.
--
-- A component is a table with the following:
--
-- * `full_width`: (Optional) true if the component shouldn't reserve space for info / reset.
-- * `info_text`: (Optional) string, informational text shown in an info icon.
-- * `setting`: (Optional) the setting.
-- * `max_w`: (Optional) maximum width, `avail_w` will never exceed this.
-- * `resettable`: (Optional) if this is true, a reset button is shown.
-- * `get_formspec = function(self, avail_w)`:
-- * `avail_w` is the available width for the component.
-- * Returns `fs, used_height`.
-- * `fs` is a string for the formspec.
-- Components should be relative to `0,0`, and not exceed `avail_w` or the returned `used_height`.
-- * `used_height` is the space used by components in `fs`.
-- * `spacing`: (Optional) the vertical margin to be added before the component (default 0.25)
-- * `on_submit = function(self, fields, parent)`:
-- * `fields`: submitted formspec fields
-- * `parent`: the fstk element for the settings UI, use to show dialogs
-- * Return true if the event was handled, to prevent future components receiving it.
local function get_label(setting)
local show_technical_names = core.settings:get_bool("show_technical_names")
if not show_technical_names and setting.readable_name then
if setting.source then
local source = setting.source
return core.get_content_translation(source.path, source.textdomain,
core.translate(source.textdomain, setting.readable_name))
end
return fgettext(setting.readable_name)
end
return setting.name
end
local function is_valid_number(value)
return type(value) == "number" and not (value ~= value or value >= math.huge or value <= -math.huge)
end
function make.heading(text, info_text)
return {
full_width = true,
info_text = info_text,
get_formspec = function(self, avail_w)
return ("label[0,0.6;%s]box[0,0.9;%f,0.05;#ccc6]"):format(core.formspec_escape(text), avail_w), 1.2
end,
}
end
function make.unavail_list(settings)
return {
full_width = true,
get_formspec = function(self, avail_w)
local h = 0.2
local fs = {}
for _, setting in ipairs(settings) do
fs[#fs + 1] = ("label[0.3,%f;%s]"):format(h,
core.colorize("#bbb", core.formspec_escape(get_label(setting))))
h = h + 0.4
end
return table.concat(fs, ""), h
end,
}
end
function make.note(text)
return {
full_width = true,
get_formspec = function(self, avail_w)
-- Assuming label height 0.4:
-- Position at y=0 to eat 0.2 of the padding above, leave 0.05.
-- The returned used_height doesn't include padding.
return ("label[0,0;%s]"):format(core.colorize("#bbb", core.formspec_escape(text))), 0.2
end,
}
end
--- Used for string and numeric style fields
---
--- @param converter Function to coerce values from strings.
--- @param validator Validator function, optional. Returns true when valid.
--- @param stringifier Function to convert values to strings, optional.
local function make_field(converter, validator, stringifier)
return function(setting)
return {
info_text = setting.comment,
setting = setting,
get_formspec = function(self, avail_w)
local value = core.settings:get(setting.name) or setting.default
self.resettable = core.settings:has(setting.name)
local fs = ("field[0,0.3;%f,0.8;%s;%s;%s]"):format(
avail_w - 1.5, setting.name, get_label(setting), core.formspec_escape(value))
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name)
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name) -- for pause menu env
fs = fs .. ("button[%f,0.3;1.5,0.8;%s;%s]"):format(avail_w - 1.5, "set_" .. setting.name, fgettext("Set"))
return fs, 1.1
end,
on_submit = function(self, fields)
if fields["set_" .. setting.name] or fields.key_enter_field == setting.name then
local value = converter(fields[setting.name])
if value == nil or (validator and not validator(value)) then
return true
end
if setting.min then
value = math.max(value, setting.min)
end
if setting.max then
value = math.min(value, setting.max)
end
core.settings:set(setting.name, (stringifier or tostring)(value))
return true
end
end,
}
end
end
make.float = make_field(tonumber, is_valid_number, function(x)
local str = tostring(x)
if str:match("^[+-]?%d+$") then
str = str .. ".0"
end
return str
end)
make.int = make_field(function(x)
local value = tonumber(x)
return value and math.floor(value)
end, is_valid_number)
make.string = make_field(tostring, nil)
function make.bool(setting)
return {
info_text = setting.comment,
setting = setting,
get_formspec = function(self, avail_w)
local value = core.settings:get_bool(setting.name, core.is_yes(setting.default))
self.resettable = core.settings:has(setting.name)
local fs = ("checkbox[0,0.25;%s;%s;%s]"):format(
setting.name, get_label(setting), tostring(value))
return fs, 0.5
end,
on_submit = function(self, fields)
if fields[setting.name] == nil then
return false
end
core.settings:set_bool(setting.name, core.is_yes(fields[setting.name]))
return true
end,
}
end
function make.enum(setting)
return {
info_text = setting.comment,
setting = setting,
max_w = 4.5,
get_formspec = function(self, avail_w)
local value = core.settings:get(setting.name) or setting.default
self.resettable = core.settings:has(setting.name)
local labels = setting.option_labels or {}
local items = {}
for i, option in ipairs(setting.values) do
items[i] = core.formspec_escape(labels[option] or option)
end
local selected_idx = table.indexof(setting.values, value)
local fs = "label[0,0.1;" .. get_label(setting) .. "]"
fs = fs .. ("dropdown[0,0.3;%f,0.8;%s;%s;%d;true]"):format(
avail_w, setting.name, table.concat(items, ","), selected_idx, value)
return fs, 1.1
end,
on_submit = function(self, fields)
local old_value = core.settings:get(setting.name) or setting.default
local idx = tonumber(fields[setting.name]) or 0
local value = setting.values[idx]
if value == nil or value == old_value then
return false
end
core.settings:set(setting.name, value)
return true
end,
}
end
local function make_path(setting)
return {
info_text = setting.comment,
setting = setting,
get_formspec = function(self, avail_w)
local value = core.settings:get(setting.name) or setting.default
self.resettable = core.settings:has(setting.name)
local fs = ("field[0,0.3;%f,0.8;%s;%s;%s]"):format(
avail_w - 3, setting.name, get_label(setting), core.formspec_escape(value))
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name)
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name) -- for pause menu env
fs = fs .. ("button[%f,0.3;1.5,0.8;%s;%s]"):format(avail_w - 3, "pick_" .. setting.name, fgettext("Browse"))
fs = fs .. ("button[%f,0.3;1.5,0.8;%s;%s]"):format(avail_w - 1.5, "set_" .. setting.name, fgettext("Set"))
return fs, 1.1
end,
on_submit = function(self, fields)
local dialog_name = "dlg_path_" .. setting.name
if fields["pick_" .. setting.name] then
local is_file = setting.type ~= "path"
core.show_path_select_dialog(dialog_name,
is_file and fgettext_ne("Select file") or fgettext_ne("Select directory"), is_file)
return true
end
if fields[dialog_name .. "_accepted"] then
local value = fields[dialog_name .. "_accepted"]
if value ~= nil then
core.settings:set(setting.name, value)
end
return true
end
if fields["set_" .. setting.name] or fields.key_enter_field == setting.name then
local value = fields[setting.name]
if value ~= nil then
core.settings:set(setting.name, value)
end
return true
end
end,
}
end
if PLATFORM == "Android" or INIT == "pause_menu" then
-- The Irrlicht file picker doesn't work on Android.
-- Access to the Irrlicht file picker isn't implemented in the pause menu.
-- We want to delete the Irrlicht file picker anyway, so any time spent on
-- that would be wasted.
make.path = make.string
make.filepath = make.string
else
make.path = make_path
make.filepath = make_path
end
function make.v3f(setting)
return {
info_text = setting.comment,
setting = setting,
get_formspec = function(self, avail_w)
local value = vector.from_string(core.settings:get(setting.name) or setting.default)
self.resettable = core.settings:has(setting.name)
-- Allocate space for "Set" button
avail_w = avail_w - 1
local fs = "label[0,0.1;" .. get_label(setting) .. "]"
local field_width = (avail_w - 3*0.25) / 3
fs = fs .. ("field[%f,0.6;%f,0.8;%s;%s;%s]"):format(
0, field_width, setting.name .. "_x", "X", value.x)
fs = fs .. ("field[%f,0.6;%f,0.8;%s;%s;%s]"):format(
field_width + 0.25, field_width, setting.name .. "_y", "Y", value.y)
fs = fs .. ("field[%f,0.6;%f,0.8;%s;%s;%s]"):format(
2 * (field_width + 0.25), field_width, setting.name .. "_z", "Z", value.z)
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name .. "_x")
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name .. "_y")
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name .. "_z")
-- for pause menu env
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name .. "_x")
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name .. "_y")
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name .. "_z")
fs = fs .. ("button[%f,0.6;1,0.8;%s;%s]"):format(avail_w, "set_" .. setting.name, fgettext("Set"))
return fs, 1.4
end,
on_submit = function(self, fields)
if fields["set_" .. setting.name] or
fields.key_enter_field == setting.name .. "_x" or
fields.key_enter_field == setting.name .. "_y" or
fields.key_enter_field == setting.name .. "_z" then
local x = tonumber(fields[setting.name .. "_x"])
local y = tonumber(fields[setting.name .. "_y"])
local z = tonumber(fields[setting.name .. "_z"])
if is_valid_number(x) and is_valid_number(y) and is_valid_number(z) then
core.settings:set(setting.name, vector.new(x, y, z):to_string())
else
core.log("error", "Invalid vector: " .. dump({x, y, z}))
end
return true
end
end,
}
end
function make.flags(setting)
local checkboxes = {}
return {
info_text = setting.comment,
setting = setting,
get_formspec = function(self, avail_w)
local fs = {
"label[0,0.1;" .. get_label(setting) .. "]",
}
self.resettable = core.settings:has(setting.name)
checkboxes = {}
for _, name in ipairs(setting.possible) do
checkboxes[name] = false
end
local function apply_flags(flag_string, what)
local prefixed_flags = {}
for _, name in ipairs(flag_string:split(",")) do
prefixed_flags[name:trim()] = true
end
for _, name in ipairs(setting.possible) do
local enabled = prefixed_flags[name]
local disabled = prefixed_flags["no" .. name]
if enabled and disabled then
core.log("warning", "Flag " .. name .. " in " .. what .. " " ..
setting.name .. " both enabled and disabled, ignoring")
elseif enabled then
checkboxes[name] = true
elseif disabled then
checkboxes[name] = false
end
end
end
-- First apply the default, which is necessary since flags
-- which are not overridden may be missing from the value.
apply_flags(setting.default, "default for setting")
local value = core.settings:get(setting.name)
if value then
apply_flags(value, "setting")
end
local columns = math.max(math.floor(avail_w / 2.5), 1)
local column_width = avail_w / columns
local x = 0
local y = 0.55
for _, possible in ipairs(setting.possible) do
if x >= avail_w then
x = 0
y = y + 0.5
end
local is_checked = checkboxes[possible]
fs[#fs + 1] = ("checkbox[%f,%f;%s;%s;%s]"):format(
x, y, setting.name .. "_" .. possible,
core.formspec_escape(possible), tostring(is_checked))
x = x + column_width
end
return table.concat(fs, ""), y + 0.25
end,
on_submit = function(self, fields)
local changed = false
for name, _ in pairs(checkboxes) do
local value = fields[setting.name .. "_" .. name]
if value ~= nil then
checkboxes[name] = core.is_yes(value)
changed = true
end
end
if changed then
local values = {}
for _, name in ipairs(setting.possible) do
if checkboxes[name] then
table.insert(values, name)
else
table.insert(values, "no" .. name)
end
end
core.settings:set(setting.name, table.concat(values, ","))
end
return changed
end
}
end
local function make_noise_params(setting)
return {
info_text = setting.comment,
setting = setting,
get_formspec = function(self, avail_w)
-- The "defaults" noise parameter flag doesn't reset a noise
-- setting to its default value, so we offer a regular reset button.
self.resettable = core.settings:has(setting.name)
local fs = "label[0,0.4;" .. get_label(setting) .. "]" ..
("button[%f,0;2.5,0.8;%s;%s]"):format(avail_w - 2.5, "edit_" .. setting.name, fgettext("Edit"))
return fs, 0.8
end,
on_submit = function(self, fields, tabview)
if fields["edit_" .. setting.name] then
local dlg = create_change_mapgen_flags_dlg(setting)
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
return true
end
end,
}
end
local function has_keybinding_conflict(t1, t2)
for _, v1 in pairs(t1) do
for _, v2 in pairs(t2) do
if core.are_keycodes_equal(v1, v2) then
return true
end
end
end
return false
end
local function get_key_setting(name)
return core.settings:get(name):split("|")
end
-- Setting names where an empty field shall be shown to assign new keybindings.
local key_add_empty = {}
function make.key(setting)
local btn_bind = "bind_" .. setting.name
local btn_clear = "unbind_" .. setting.name
local btn_add = "add_" .. setting.name
local function add_conflict_warnings(fs, height)
local value = get_key_setting(setting.name)
if value == "" then
return height
end
local critical_keys = {
keymap_drop = true,
keymap_dig = true,
keymap_place = true,
}
for _, o in ipairs(core.full_settingtypes) do
if o.type == "key" and o.name ~= setting.name and
has_keybinding_conflict(get_key_setting(o.name), value) then
local is_current_close_world = setting.name == "keymap_close_world"
local is_other_close_world = o.name == "keymap_close_world"
local is_current_critical = critical_keys[setting.name]
local is_other_critical = critical_keys[o.name]
if (is_other_critical or is_current_critical) or
(not is_current_close_world and not is_other_close_world) then
table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
height = height + 0.6
end
end
end
return height
end
local add_empty = key_add_empty[setting.name]
key_add_empty[setting.name] = nil
return {
info_text = setting.comment,
setting = setting,
spacing = 0.1,
get_formspec = function(self, avail_w)
local value_string = core.settings:get(setting.name) or ""
local default_value = setting.default or ""
self.resettable = core.settings:has(setting.name) and (value_string ~= default_value)
local value_width = math.max(2.5, avail_w / 2)
local value = get_key_setting(setting.name)
local fs = {
("label[0,0.4;%s]"):format(get_label(setting)),
}
local function add_keybinding_row(idx)
local btn_bind_width = value_width - 1.6
local has_value = value[idx]
local y = (idx - 1) * 0.8
if not has_value then
btn_bind_width = idx == 1 and value_width or (value_width - 0.8)
end
table.insert(fs, ("button_key[%f,%f;%f,0.8;%s_%d;%s]"):format(
value_width, y, btn_bind_width,
btn_bind, idx, core.formspec_escape(value[idx] or "")))
if has_value then
table.insert(fs, ("image_button[%f,%f;0.8,0.8;%s;%s_%d;]"):format(
avail_w - 1.6, y,
core.formspec_escape(defaulttexturedir .. "clear.png"),
btn_clear, idx))
table.insert(fs, ("tooltip[%s_%d;%s]"):format(btn_clear, idx,
fgettext("Remove keybinding")))
end
end
local height = #value * 0.8
for i = 1, #value do
add_keybinding_row(i)
end
if add_empty or #value == 0 then
add_keybinding_row(#value+1)
height = height + 0.8
else
table.insert(fs, ("image_button[%f,%f;0.8,0.8;%s;%s;]"):format(
avail_w - 0.8, height - 0.8,
core.formspec_escape(defaulttexturedir .. "plus.png"), btn_add))
table.insert(fs, ("tooltip[%s;%s]"):format(btn_add, fgettext("Add keybinding")))
end
height = add_conflict_warnings(fs, height)
return table.concat(fs), height
end,
on_submit = function(self, fields)
if fields[btn_add] then
key_add_empty[setting.name] = true
return true
end
local value = get_key_setting(setting.name)
for i = 1, #value + 1 do
if fields[("%s_%d"):format(btn_bind, i)] then
value[i] = fields[("%s_%d"):format(btn_bind, i)]
core.settings:set(setting.name, table.concat(value, "|"))
return true
elseif fields[("%s_%d"):format(btn_clear, i)] then
table.remove(value, i)
core.settings:set(setting.name, table.concat(value, "|"))
return true
end
end
end,
}
end
if INIT == "pause_menu" then
-- Making the noise parameter dialog work in the pause menu settings would
-- require porting "FSTK" (at least the dialog API) from the mainmenu formspec
-- API to the in-game formspec API.
-- There's no reason you'd want to adjust mapgen noise parameter settings
-- in-game (they only apply to new worlds, hidden as [world_creation]),
-- so there's no reason to implement this.
local empty = function()
return { get_formspec = function() return "", 0 end }
end
make.noise_params_2d = empty
make.noise_params_3d = empty
else
make.noise_params_2d = make_noise_params
make.noise_params_3d = make_noise_params
end
return make