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Z-ordering issue with sign mesh node (overlays) #16054

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@Niklp09

Description

@Niklp09

Luanti version

Luanti 5.12.0-dev-1c5776d13 (Linux)
Using LuaJIT 2.1.1744318430
Built by GCC 14.2
Running on Linux/6.14.2 x86_64
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="."
STATIC_LOCALEDIR="locale"

Operating system and version

Arch Linux

CPU model

i5-10400F

GPU model

NVIDIA GeForce RTX 3060

Active renderer

4.6.0 / opengl / SDL 2.32.54 and 4.6.0 / opengl3 / SDL 2.32.54

Summary

The signs from the streets mod look incorrectly rendered if the player is too far away from the signs or is not looking straight ahead at them.

This happens both using the opengl and opengl3 driver. DUSE_SDL2 does not influence the bug either. All clients use default settings besides the video driver. I wasn't able to reproduce this in 5.11.
Image
Image

Steps to reproduce

Use the signs from https://github.com/Thomas--S/streets (requires basic_materials and display_modpack; both on cdb)

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    @ Client / AudiovisualsBugIssues that were confirmed to be a bugRegressionSomething that used to work no longer does

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