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PlayDriverState.h
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62 lines (51 loc) · 1.4 KB
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#pragma once
class PlayState;
#include "DriverState.h"
#include "PlayStateType.h"
#include "Player.h"
#include "BulletSpawn.h"
#include "BulletPool.h"
#include "ParticlePool.h"
#include "Camera.h"
#include "Score.h"
#include "HealthInterface.h"
#include "ScoreInterface.h"
class PlayDriverState :
public DriverState,
public Listener
{
public:
PlayDriverState();
~PlayDriverState();
void onEvent(const Event &ev) override;
void update(float deltaTime) override;
void updateOnMouseMove(int mouseX, int mouseY) override;
void updateOnMouseButtonPress(sf::Mouse::Button button) override;
void updateOnKeyPress(sf::Keyboard::Key key) override;
void updateOnKeyRelease(sf::Keyboard::Key key) override;
void draw(sf::RenderTarget &target, sf::RenderStates states) const override;
private:
friend class IntroPlayState;
friend class ArrowPlayState;
friend class WavePlayState;
friend class DeathPlayState;
friend class GameOverPlayState;
PlayState *state_;
std::vector<BulletSpawn> bulletSpawns_;
std::unordered_set<size_t> selectedBulletSpawns_;
Player player_;
BulletPool bulletPool_;
ParticlePool particlePool_;
Camera camera_;
Score score_;
HealthInterface healthInterface_;
ScoreInterface scoreInterface_;
Boundable bounds_;
sf::Sprite arenaSprite_;
uint64_t wave_;
uint8_t numBullets_;
float bulletSpeed_;
float arrowDurationSecs_;
void incrementWave_();
void changeState_(PlayStateType type);
};