You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+8-16Lines changed: 8 additions & 16 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -105,7 +105,7 @@ There are two options available to install this plugin. Either using the Unity P
105
105
106
106
#### Install via Git URL
107
107
108
-
Available starting from Unity 2018.3.
108
+
Available starting from Unity 2020.3.
109
109
110
110
Just add this line to the `Packages/manifest.json` file of your Unity Project:
111
111
@@ -144,7 +144,7 @@ This plugin **provides an extension method** for `ProjectCapabilityManager` ([do
144
144
145
145
Simply create a Post Processing build script ([more info](https://docs.unity3d.com/ScriptReference/Callbacks.PostProcessBuildAttribute.html)) that performs the call. If you already have a post process build script, it should be simple to add to your code.
146
146
147
-
The provided extension method is `AddSignInWithAppleWithCompatibility`. It accepts an optional argument for Unity 2019.3 to indicate the UnityFramework target Guid.
147
+
The provided extension method is `AddSignInWithAppleWithCompatibility`.
148
148
149
149
Sample code:
150
150
```csharp
@@ -159,19 +159,11 @@ public static class SignInWithApplePostprocessor
@@ -214,7 +206,7 @@ There is also a [Getting Started site](https://developer.apple.com/sign-in-with-
214
206
215
207
The `AuthenticationServices.framework` should be added as Optional, to support previous iOS versions, avoiding crashes at startup.
216
208
217
-
The provided extension method uses reflection to integrate with the current tools Unity provides. It has been tested with Unity 2018.x and 2019.x. But if it fails on your particular Unity version, feel free to open a issue, specifying the Unity version.
209
+
The provided extension method uses reflection to integrate with the current tools Unity provides. It has been tested with Unity 2020.x, 2021.x, 2022.x and 6000.0. But if it fails on your particular Unity version, feel free to open a issue, specifying the Unity version.
0 commit comments