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opengl.go
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// Copyright 2021 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package declarative
import (
"github.com/lxn/walk"
)
type OpenGL struct {
// Window
Accessibility Accessibility
Background Brush
ContextMenuItems []MenuItem
DoubleBuffering bool
Enabled Property
Font Font
MaxSize Size
MinSize Size
Name string
OnBoundsChanged walk.EventHandler
OnKeyDown walk.KeyEventHandler
OnKeyPress walk.KeyEventHandler
OnKeyUp walk.KeyEventHandler
OnMouseDown walk.MouseEventHandler
OnMouseMove walk.MouseEventHandler
OnMouseUp walk.MouseEventHandler
OnSizeChanged walk.EventHandler
Persistent bool
RightToLeftReading bool
ToolTipText Property
Visible Property
// Widget
Alignment Alignment2D
AlwaysConsumeSpace bool
Column int
ColumnSpan int
GraphicsEffects []walk.WidgetGraphicsEffect
Row int
RowSpan int
StretchFactor int
// OpenGL
AssignTo **walk.OpenGL
Setup walk.GLFunc
Paint walk.GLFunc
Teardown walk.GLFunc
Style int
PixelFormat []int32 // for wglCreateContextAttribsARB
Context []int32 // for wglCreateContextAttribsARB
}
func (gl OpenGL) Create(builder *Builder) error {
w, err := walk.NewOpenGL(builder.Parent(), uint32(gl.Style), gl.Setup, gl.Paint, gl.Teardown, gl.PixelFormat, gl.Context)
if err != nil {
return err
}
if gl.AssignTo != nil {
*gl.AssignTo = w
}
return builder.InitWidget(gl, w, func() error { return nil })
}