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1 | 1 | Maximum party size extender |
2 | 2 | =========================== |
3 | | -This Weidu/perl mod will extend scripts to also refer to player objects beyond |
4 | | -player 6. It can start anywhere, BUT IS ONLY USABLE with GemRB, since the |
| 3 | +This Weidu/perl mod will extend scripts and dialogs to also refer to player objects |
| 4 | +beyond player 6. It can start anywhere, BUT IS ONLY USABLE with GemRB, since the |
5 | 5 | other engines do not support more objects. |
6 | 6 |
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7 | 7 | PERL IS REQUIRED and not bundled at this point. If you're on windows, look at |
8 | 8 | https://www.perl.org/get.html (ActiveState or Strawberry) |
9 | 9 |
|
10 | | -Check the screenshots folder for some action shots. Or this forum thread for |
11 | | -gameplay details and discussions: |
| 10 | +Works on GemRB **v0.8.3** or newer. |
| 11 | + |
| 12 | +Check the screenshots folder for some action shots. Or this brief video of a certain boss fight: |
| 13 | +https://youtu.be/0W0w_i6vNjs |
| 14 | + |
| 15 | +Forum discussion thread: |
12 | 16 | http://gibberlings3.net/forums/index.php?showtopic=27138 |
13 | 17 |
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14 | | -Mods known not to cause problems (let me know!): |
15 | | -* NPC: Haldamir, Tashia, Saradas2, Kivan |
16 | | -* Misc: Dungeon be gone |
| 18 | +Caveats: |
| 19 | +- scripting wise, up to 10 member parties are supported (Player10/Player10Fill objects) |
| 20 | + - easily extended in gemrb, if there's enough interest |
| 21 | +- there are no numerical keyboard shortcuts for the new portraits |
| 22 | +- inventory and other views are more constrained, so only 6 pcs are still displayed there |
| 23 | + - hotkeys or right-clicking on the portraits still works though |
| 24 | + - moving items requires dumping to the ground or reordering of portraits (ctrl-e reverses party order) |
| 25 | +- max party size is set through your gemrb.cfg (MaxPartySize) |
| 26 | + - this means you can also put a lower than 6 hard limit on party size |
| 27 | + |
| 28 | + |
| 29 | +Compatibility |
| 30 | +------------- |
| 31 | +Every mod should work, but since the core of the mod is a dumb robot, there |
| 32 | +are bound to be Exceptions (see section below). |
| 33 | + |
| 34 | +Mods confirmed not to cause problems: |
| 35 | +* bg2 |
| 36 | + * NPC: Haldamir, Tashia, Saradas2, Kivan |
| 37 | + * Misc: Dungeon be gone |
| 38 | + |
| 39 | +Testing with other mods and/or finding appropriate overrides is very welcome! |
| 40 | + |
| 41 | +Currently does nothing in PST and IWD2 due to the way their windows are set up. |
| 42 | + |
| 43 | +The party window in iwd still has only 6 slots, so you'd need to use a hack: |
| 44 | +- create all the characters, but export the ones above 6 |
| 45 | +- start the game, ctrl+space to open the console |
| 46 | +- cc("filename") (for each .cre exported earlier) |
| 47 | +- ctrl+q to have them join your party |
| 48 | + |
17 | 49 |
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18 | 50 | Installation |
19 | 51 | ------------ |
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