Weighted Traitor Selection allows players to be fairly selected to become traitors and have more people become traitors rather then not getting traitor 5 maps in a row. The longer you go with out being traitor the higher chance you have at becoming traitor. Now that might sound like you could determine who the traitor is; However the algorithm is non-deterministic, making it practically impossible to deduce the current traitors (with the exception with only 2 people playing)
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