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solver.ts
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76 lines (66 loc) · 2.21 KB
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import { PuzzleSolver } from "../types/puzzle-solver.ts";
const BTN_PATTERN =
/Button (?<type>[A|B]{1}): X\+(?<x>[0-9]+), Y\+(?<y>[0-9]+)/;
const PRIZE_PATTERN = /Prize: X=(?<x>[0-9]+), Y=(?<y>[0-9]+)/;
type ArcadeMachine = {
buttonA: { dx: number; dy: number; cost: number };
buttonB: { dx: number; dy: number; cost: number };
prizeCoords: { x: number; y: number };
};
export default class Solver24D13 implements PuzzleSolver {
private machines: ArcadeMachine[] = [];
parseInput(input: string[]) {
const parseButton = (line: string) => {
const { groups: { x, y, type } = {} } = line.match(BTN_PATTERN)!;
return { dx: +x, dy: +y, cost: type === "A" ? 3 : 1 };
};
const parsePrize = (line: string) => {
const { groups: { x, y } = {} } = line.match(PRIZE_PATTERN)!;
return { x: +x, y: +y };
};
for (let i = 0; i + 2 < input.length; i += 4) {
this.machines.push({
buttonA: parseButton(input[i]),
buttonB: parseButton(input[i + 1]),
prizeCoords: parsePrize(input[i + 2]),
});
}
}
solvePart1() {
return this.calculateTokens(0);
}
solvePart2() {
return this.calculateTokens(10_000_000_000_000);
}
private calculateTokens(prizeOffset: number) {
return this.machines.reduce((tokens, machine) => {
const { buttonA, buttonB, prizeCoords } = machine;
const { x, y } = cramersRule(
buttonA.dx,
buttonA.dy,
buttonB.dx,
buttonB.dy,
prizeCoords.x + prizeOffset,
prizeCoords.y + prizeOffset
);
if (Number.isInteger(x) && Number.isInteger(y)) {
tokens += x * buttonA.cost + y * buttonB.cost;
}
return tokens;
}, 0);
}
}
// https://en.wikipedia.org/wiki/Cramer%27s_rule
function cramersRule(
a1: number,
a2: number,
b1: number,
b2: number,
c1: number,
c2: number
) {
const D = a1 * b2 - a2 * b1;
const Dx = c1 * b2 - c2 * b1;
const Dy = a1 * c2 - a2 * c1;
return { x: Dx / D, y: Dy / D };
}