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Description
Importing a material with shi = 50 and exporting will result in material with shi = 64 and so on, meaning that import and export are somehow using a different conversion formula from AC3D shi to Blender's roughness.
This is unacceptable because the value would drift away from the intended one with each import-export cycle, if the user does not know about this problem and does not correct the materials by hand.
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