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blood.cs
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using UnityEngine;
namespace Mod
{
public class aCream : SyringeBehaviour
{
public override string GetLiquidID() => Cream.ID;
public class Cream : Liquid
{
public const string ID = "CREAM";
public Cream()
{
Color = new Color(1f, 0.99f, 0.91f, 1);
}
public override void OnEnterLimb(LimbBehaviour limb)
{
}
public override void OnUpdate(BloodContainer container)
{
}
public override void OnEnterContainer(BloodContainer container)
{
}
public override void OnExitContainer(BloodContainer container)
{
}
}
}
public class aChocolate : SyringeBehaviour
{
public override string GetLiquidID() => Chocolate.ID;
public class Chocolate : Liquid
{
public const string ID = "CHOCOLATE";
public Chocolate()
{
Color = new Color(0.23f, 0.11f, 0.12f, 1);
}
public override void OnEnterLimb(LimbBehaviour limb)
{
}
public override void OnUpdate(BloodContainer container)
{
}
public override void OnEnterContainer(BloodContainer container)
{
}
public override void OnExitContainer(BloodContainer container)
{
}
}
}
public class aPotatoJuice : SyringeBehaviour
{
public override string GetLiquidID() => PotatoJuice.ID;
public class PotatoJuice : Liquid
{
public const string ID = "POTATOJUICE";
public PotatoJuice()
{
Color = new Color(0.83f, 0.57f, 0.18f, 1);
}
public override void OnEnterLimb(LimbBehaviour limb)
{
}
public override void OnUpdate(BloodContainer container)
{
}
public override void OnEnterContainer(BloodContainer container)
{
}
public override void OnExitContainer(BloodContainer container)
{
}
}
}
public class aAppleJuice : SyringeBehaviour
{
public override string GetLiquidID() => AppleJuice.ID;
public class AppleJuice : Liquid
{
public const string ID = "APPLEJUICE";
public AppleJuice()
{
Color = new Color(0.83f, 0.57f, 0.18f, 1);
}
public override void OnEnterLimb(LimbBehaviour limb)
{
}
public override void OnUpdate(BloodContainer container)
{
}
public override void OnEnterContainer(BloodContainer container)
{
}
public override void OnExitContainer(BloodContainer container)
{
}
}
}
public class aCucumberJuice : SyringeBehaviour
{
public override string GetLiquidID() => CucumberJuice.ID;
public class CucumberJuice : Liquid
{
public const string ID = "CUCUMBERJUICE";
public CucumberJuice()
{
Color = new Color(0.37f, 0.75f, 0.11f, 1);
}
public override void OnEnterLimb(LimbBehaviour limb)
{
}
public override void OnUpdate(BloodContainer container)
{
}
public override void OnEnterContainer(BloodContainer container)
{
}
public override void OnExitContainer(BloodContainer container)
{
}
}
}
}