Description
Is your feature request related to a problem? Please describe.
Handling of enums feels relatively complex especially when working with things such as key codes, having to construct a variant, or convert to variant name and then do a string comparison makes our script api relatively unfriendly to users when considering things like modding etc.
i.e. with the input being KeyboardInput
event.
function on_input(event)
local key = event.key_code:variant_name()
if (key == "KeyA") then
info("move left")
end
end
local KeyA = construct(types.KeyCode, {
variant = "KeyA"
})
function on_input(event)
if (event.key_code == KeyA) then
info("move left")
end
end
Describe the solution you'd like
A simpler way to handle enum variants, or even a well defined set of globals for bevy bindings (and a way for the user to easily define their own)
function on_input(event)
if (event.key_code == KeyCode.KeyA) then
info("move left")
end
end
function on_input(event)
if (event.key_code == keys.KeyA) then
info("move left")
end
end
Describe alternatives you've considered
This could be defined in a lua set of globals relatively easily.
keys = {
KeyA = construct(types.KeyCode, {
variant = "KeyA"
})
}
Or register a global manually.
registry.register("keys", move |wg: WorldGuard| {
let allocator = wg.allocator();
let mut allocator = allocator.write();
let mut key_cache = HashMap::<String, ScriptValue>::default();
for (key, name) in &key_codes {
let payload = ReflectReference::new_allocated(*key, &mut allocator);
key_cache.insert(name.to_string(), ScriptValue::Reference(payload));
}
Ok(ScriptValue::Map(key_cache))
});
However this seems like an important binding to upstream if possible.
Activity
makspll commentedon Apr 20, 2025
Definitely, iterating over all enums and generating something based on the variants is definitely doable, there are many options:
Global enum instances
MyEnum.MyUnitVariant
MyEnum.SomeVariant({ foo = bar})
Global enum discriminators
discriminator
type under the enum's global namespace, i.e.MyEnum.MyVariant
:variant()
function on all enumsmy_enum_instance:variant() == MyEnum.MyVariant
Some combination of both
We might want bits of both of these functionalities, and in fact constructors as a whole could be made slightly more readable this way, then we would need to differentiate between constructors and discriminants, perhaps using:
MyEnum.variants.MyVariant