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Support Rune #94

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@baby-steve

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@baby-steve

I would like to add a, at least partial, language implementation for Rune, an embeddable dynamic programming language for Rust. I feel fairly confident that I could at the very least implement a ScriptHost and an ApiProvider for it.

Other than the what's listed in this comment, is there anything else I should keep in mind when adding a new language implementation?

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makspll

makspll commented on Jan 17, 2024

@makspll
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Hi, a Rune implementation would be very welcome, I'd reccomend doing this in small chunks, starting with a ScriptHost only, then a small custom ApiProvider and then eventually fully fledged out macros (but I'd delay big API work untill https://github.com/makspll/bevy_mod_scripting/tree/feature/derive_macros hits the main branch :) )

changed the title [-]Rune Language Implementation [/-] [+]Rune - Proxy macros[/+] on Apr 5, 2024
makspll

makspll commented on Apr 5, 2024

@makspll
Owner

Renaming since the first level of support was achieved

added
enhancementNew feature or request
language supportIncreasing support levels for scripting languages or adding new ones
on Apr 5, 2024
changed the title [-]Rune - Proxy macros[/-] [+]Support Rune[/+] on Feb 1, 2025
added and removed
enhancementNew feature or request
language supportIncreasing support levels for scripting languages or adding new ones
on Feb 1, 2025
makspll

makspll commented on Feb 1, 2025

@makspll
Owner

Rune was put on pause for 0.9.0, but once it's reimplemented, it will easilly be able to have the bevy bindings supported

reopened this on Feb 1, 2025
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          Support Rune · Issue #94 · makspll/bevy_mod_scripting