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README.md

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| Package | Version | Author(s) | Description |
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| [Lelebees.MdkScriptMixin.SpriteCompositor](./docs/libraries/Lelebees.MdkScriptMixin.SpriteCompositor.md) | 1.1.0 | Lelebees | API wrapper simplifying the native Space Engineers LCD Sprite API. Supports composing your own sprites out of a collection of existing sprites. |
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| [Lelebees.MdkScriptMixin.SpriteCompositor](./docs/libraries/Lelebees.MdkScriptMixin.SpriteCompositor.md) | 2.0.0 | Lelebees | API wrapper simplifying the native Space Engineers LCD Sprite API. Supports composing your own sprites out of a collection of existing sprites. |
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| [Mal.MdkScriptMixin.Coroutines](./docs/libraries/Mal.MdkScriptMixin.Coroutines.md) | 1.0.9 | Malware | A lightweight coroutine scheduler for Space Engineers programmable blocks, enabling async-style programming patterns. |
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| [Mal.MdkScriptMixin.Graphics](./docs/libraries/Mal.MdkScriptMixin.Graphics.md) | 2.0.3 | Malware | A graphics library for Space Engineers providing high-level drawing abstractions, aspect-aware viewports, and an advanced paint system for creating responsive UIs. |
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| [Mal.MdkScriptMixin.Stopwatch](./docs/libraries/Mal.MdkScriptMixin.Stopwatch.md) | 1.0.0 | Malware | A lightweight timing utility for measuring elapsed game time across script runs. |
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*This README was auto-generated from library metadata. Last updated: 2026-05-19*
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*This README was auto-generated from library metadata. Last updated: 2026-05-20*
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docs/libraries/Lelebees.MdkScriptMixin.SpriteCompositor-Installation.md

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```xml
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<PackageReference Include="Lelebees.MdkScriptMixin.SpriteCompositor" Version="1.1.0" />
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<PackageReference Include="Lelebees.MdkScriptMixin.SpriteCompositor" Version="2.0.0" />
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```
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docs/libraries/Lelebees.MdkScriptMixin.SpriteCompositor-ReleaseNotes.md

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Adjusted documentation and legal notices to correctly refer to the project as Sprite Compositor (instead of Composer)
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Fix documentation links leading nowhere in some contexts
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Replaced Angle's inefficient Degrees getter with a more performant syntax
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- 2.0.0
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Further reduced runtime memory allocation when rendering drawables by replacing Sprite groups with Composite Sprites.
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Moved Mirror functionality to the Sprites abstract class.
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Added Repeat- methods to Sprites class for Scale and Translate respectively.
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Break previous behaviour where you could edit a Sprite Group after it's instantiation.
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*Release notes auto-generated from `_releasenotes` file. Last updated: 2026-05-20*

docs/libraries/Lelebees.MdkScriptMixin.SpriteCompositor.md

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# Lelebees.MdkScriptMixin.SpriteCompositor
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> [!NOTE]
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> **Version:** 1.1.0
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> **Version:** 2.0.0
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> **Authors:** Lelebees
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> **Package:** `Lelebees.MdkScriptMixin.SpriteCompositor`
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>
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You can reach me as @lelebees on Discord, or through the project's [Github Repository](https://github.com/Lelebees/mdk2-packages-sprite-compositor). Please note while reaching out on Discord that I generally do not accept random friend requests. @Mention me in the [programmable block channel](https://discord.com/channels/125011928711036928/216219467959500800) of the Keen Software House Discord Server to get a hold of me.
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docs/libraries/Mal.MdkScriptMixin.Coroutines-Installation.md

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docs/libraries/Mal.MdkScriptMixin.Coroutines-ReleaseNotes.md

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docs/libraries/Mal.MdkScriptMixin.Coroutines.md

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docs/libraries/Mal.MdkScriptMixin.Graphics-Installation.md

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docs/libraries/Mal.MdkScriptMixin.Graphics-ReleaseNotes.md

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docs/libraries/Mal.MdkScriptMixin.Graphics.md

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