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drag_move_state_manager.ts
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import {DOM} from '../../util/dom';
const LEFT_BUTTON = 0;
const MIDDLE_BUTTON = 1;
const RIGHT_BUTTON = 2;
// the values for each button in MouseEvent.buttons
const BUTTONS_FLAGS = {
[LEFT_BUTTON]: 1,
[MIDDLE_BUTTON]: 4,
[RIGHT_BUTTON]: 2,
};
function buttonNoLongerPressed(e: MouseEvent, button: number) {
const flag = BUTTONS_FLAGS[button];
return e.buttons === undefined || (e.buttons & flag) !== flag;
}
/*
* Drag events are initiated by specific interaction which needs to be tracked until it ends.
* This requires some state management:
* 1. registering the initiating event,
* 2. tracking that it was not canceled / not confusing it with another event firing.
* 3. recognizing the ending event and cleaning up any internal state
*
* Concretely, we implement two state managers:
* 1. MouseMoveStateManager
* Receives a functions that is used to recognize mouse events that should be registered as the
* relevant drag interactions - i.e. dragging with the right mouse button, or while CTRL is pressed.
* 2. OneFingerTouchMoveStateManager
* Checks if a drag event is using one finger, and continuously tracking that this is the same event
* (i.e. to make sure not additional finger has started interacting with the screen before raising
* the first finger).
*/
export interface DragMoveStateManager<E extends Event> {
startMove: (e: E) => void;
endMove: (e?: E) => void;
isValidStartEvent: (e: E) => boolean;
isValidMoveEvent: (e: E) => boolean;
isValidEndEvent: (e?: E) => boolean;
updateButtons?: (buttons: number[]) => void;
}
export class MouseMoveStateManager implements DragMoveStateManager<MouseEvent> {
_eventButton: number | undefined;
_correctEvent: (e: MouseEvent, buttons?: number[]) => boolean;
_buttons: number[] = [LEFT_BUTTON];
constructor(options: {
checkCorrectEvent: (e: MouseEvent, buttons?:number[]) => boolean;
}) {
this._correctEvent = options.checkCorrectEvent;
}
startMove(e: MouseEvent) {
const eventButton = DOM.mouseButton(e);
this._eventButton = eventButton;
}
endMove(_e?: MouseEvent) {
delete this._eventButton;
}
isValidStartEvent(e: MouseEvent) {
return this._correctEvent(e, this._buttons);
}
isValidMoveEvent(e: MouseEvent) {
// Some browsers don't fire a `mouseup` when the mouseup occurs outside
// the window or iframe:
// https://github.com/mapbox/mapbox-gl-js/issues/4622
//
// If the button is no longer pressed during this `mousemove` it may have
// been released outside of the window or iframe.
return !buttonNoLongerPressed(e, this._eventButton);
}
isValidEndEvent(e: MouseEvent) {
const eventButton = DOM.mouseButton(e);
return eventButton === this._eventButton;
}
updateButtons(buttons: number[]) {
this._buttons = buttons;
}
}
export class OneFingerTouchMoveStateManager implements DragMoveStateManager<TouchEvent> {
_firstTouch: number | undefined;
constructor() {
this._firstTouch = undefined;
}
_isOneFingerTouch(e: TouchEvent) {
return e.targetTouches.length === 1;
}
_isSameTouchEvent(e: TouchEvent) {
return e.targetTouches[0].identifier === this._firstTouch;
}
startMove(e: TouchEvent) {
const firstTouch = e.targetTouches[0].identifier;
this._firstTouch = firstTouch;
}
endMove(_e?: TouchEvent) {
delete this._firstTouch;
}
isValidStartEvent(e: TouchEvent) {
return this._isOneFingerTouch(e);
}
isValidMoveEvent(e: TouchEvent) {
return this._isOneFingerTouch(e) && this._isSameTouchEvent(e);
}
isValidEndEvent(e: TouchEvent) {
return this._isOneFingerTouch(e) && this._isSameTouchEvent(e);
}
}
export class MouseOrTouchMoveStateManager implements DragMoveStateManager<MouseEvent | TouchEvent> {
constructor(
private mouseMoveStateManager = new MouseMoveStateManager({checkCorrectEvent: () => true}),
private oneFingerTouchMoveStateManager = new OneFingerTouchMoveStateManager()
) {}
_executeRelevantHandler(e: MouseEvent | TouchEvent, onMouseEvent: (MouseEvent) => any, onTouchEvent: (TouchEvent) => any) {
if (e instanceof MouseEvent) return onMouseEvent(e);
if (typeof TouchEvent !== 'undefined' && e instanceof TouchEvent) return onTouchEvent(e);
}
startMove(e: MouseEvent | TouchEvent) {
this._executeRelevantHandler(e,
e => this.mouseMoveStateManager.startMove(e),
e => this.oneFingerTouchMoveStateManager.startMove(e));
}
endMove(e?: MouseEvent | TouchEvent) {
this._executeRelevantHandler(e,
e => this.mouseMoveStateManager.endMove(e),
e => this.oneFingerTouchMoveStateManager.endMove(e));
}
isValidStartEvent(e: MouseEvent | TouchEvent) {
return this._executeRelevantHandler(e,
e => this.mouseMoveStateManager.isValidStartEvent(e),
e => this.oneFingerTouchMoveStateManager.isValidStartEvent(e));
}
isValidMoveEvent(e: MouseEvent | TouchEvent) {
return this._executeRelevantHandler(e,
e => this.mouseMoveStateManager.isValidMoveEvent(e),
e => this.oneFingerTouchMoveStateManager.isValidMoveEvent(e));
}
isValidEndEvent(e?: MouseEvent | TouchEvent) {
return this._executeRelevantHandler(e,
e => this.mouseMoveStateManager.isValidEndEvent(e),
e => this.oneFingerTouchMoveStateManager.isValidEndEvent(e));
}
}