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Copy pathvulkan.cmake
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108 lines (104 loc) · 6.38 KB
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if(NOT MLN_WITH_VULKAN)
return()
endif()
message(STATUS "Configuring Vulkan renderer backend")
target_compile_definitions(
mbgl-core
PUBLIC
MLN_RENDER_BACKEND_VULKAN=1
)
list(APPEND
INCLUDE_FILES
${PROJECT_SOURCE_DIR}/include/mbgl/style/layers/vulkan/custom_layer_init_parameters.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/style/layers/vulkan/custom_layer_render_parameters.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/buffer_resource.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/command_encoder.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/context.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/drawable.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/descriptor_set.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/drawable_builder.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/dynamic_texture.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/index_buffer_resource.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/layer_group.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/offscreen_texture.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/pipeline.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/renderer_backend.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/render_pass.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/renderable_resource.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/texture2d.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/tile_layer_group.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/uniform_buffer.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/upload_pass.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/vertex_attribute.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/vulkan/vertex_buffer_resource.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/shader_group.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/shader_program.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/background.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/circle.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/clipping_mask.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/collision.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/common.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/custom_geometry.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/custom_symbol_icon.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/fill.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/fill_extrusion.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/heatmap.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/heatmap_texture.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/hillshade.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/hillshade_prepare.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/color_relief.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/line.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/location_indicator.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/raster.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/symbol.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/terrain.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/terrain_depth.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/vulkan/widevector.hpp
)
list(APPEND
SRC_FILES
${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/vulkan/custom_layer_render_parameters.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/buffer_resource.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/command_encoder.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/context.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/descriptor_set.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/drawable.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/drawable_builder.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/drawable_impl.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/dynamic_texture.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/index_buffer_resource.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/layer_group.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/offscreen_texture.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/pipeline.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/renderer_backend.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/render_pass.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/renderable_resource.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/texture2d.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/tile_layer_group.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/uniform_buffer.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/upload_pass.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/vertex_attribute.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/vulkan/vertex_buffer_resource.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/shader_program.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/background.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/circle.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/clipping_mask.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/collision.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/custom_geometry.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/custom_symbol_icon.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/debug.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/fill.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/fill_extrusion.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/heatmap.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/heatmap_texture.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/hillshade.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/hillshade_prepare.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/color_relief.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/line.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/location_indicator.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/raster.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/symbol.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/terrain.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/terrain_depth.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/widevector.cpp
)