Looks like this hard fork has already made some awesome progress towards addressing long standing issues in the old Mapbox SDK, like offline vector mbtiles, and XCFramework support.
Now that you already support XCFrameworks, supporting Mac Catalyst should be relatively straightforward. Binary components with custom build scripts will need the following additional architectures:
x86_64-apple-ios14.0-macabi
arm64-apple-ios14.0-macabi
You'll need to target macOS 11.0 (for Mac Catalyst / iOS 14.0) or higher for OpenGL ES support.
Cheers!
Looks like this hard fork has already made some awesome progress towards addressing long standing issues in the old Mapbox SDK, like offline vector mbtiles, and XCFramework support.
Now that you already support XCFrameworks, supporting Mac Catalyst should be relatively straightforward. Binary components with custom build scripts will need the following additional architectures:
x86_64-apple-ios14.0-macabiarm64-apple-ios14.0-macabiYou'll need to target macOS 11.0 (for Mac Catalyst / iOS 14.0) or higher for OpenGL ES support.
Cheers!