Texture upload/re-usage question #865
demiantres
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Hi,
I am trying to understand how textures are handled by VTM.
1.) Is it correct that for each marker an OpenGL texture is created [in the cluster examples], even when the markers share the same underlying bitmap?
2.) Is it correct that the location texture renderer uploads a new texture each time the location/rotation changes? Wouldn't it be much better to re-use the texture and just apply the new matrices? I am not entirely sure how this can be done because the example uses a SymbolBucket. So, is re-using possible with the current system, or has the SymbolBucket to be modified?
Thanks,
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