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Scoundrel Video Game

This is a digital adaptation of the Scoundrel card game, a dungeon-crawling roguelike played with a standard deck of 52 playing cards.

The Game

Scoundrel is a card game ruleset originally created by Zach Gage and Kurt Bieg.
This project reimagines Scoundrel as a digital game, faithfully adapting its mechanics using the Godot Engine with .NET.

Console Version

Before developing this version, I created a console-based adaptation that implements all core game mechanics.
You can find it in this repository.

Original Rules

For more details on the original game rules, refer to the OriginalRules.pdf file included in this repository.

Features

  • Graphical user interface for an enhanced gameplay experience
  • Faithful recreation of the original mechanics in a digital format
  • 52-card dungeon-crawling system based on the classic deck structure
  • Developed in Godot using its .NET framework