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server.h
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39 lines (30 loc) · 774 Bytes
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#ifndef SERVER_H
#define SERVER_H
#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
#include "audioplayback.h"
#include "uvoipdata.h"
/*
* The server receives data and plays it.
* It doesn't send any data!
*/
class Server : public QObject
{
Q_OBJECT
public:
explicit Server(UVoipData* voipData, QObject *parent = 0);
signals:
public slots:
void connectionHandler();
void clientConnectionChanged();
void closeConnection();
void connectionClosed();
private:
QTcpServer m_server;
// TODO: this is for just 1 client meaning you can only have a 1on1 conversation, not multiple people in 1 call.
QTcpSocket* m_clientConnection;
AudioPlayback m_playback;
UVoipData* m_voipData;
};
#endif // SERVER_H