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<!DOCTYPE html>
<!-- Analogue VU Meter (c) 2020 mumart@gmail.com -->
<html>
<head>
<meta charset="UTF-8">
<script lang="Javascript">
function SprungMass( mass, spring, damping ) {
var x = 0, v = 0;
// Model a sprung mass for the specified number of milliseconds.
this.model = function( force, xMin, xMax, millis ) {
for( var t = 0; t < millis; t++ ) {
if( x < xMin ) {
x = xMin;
if( v < 0 ) {
v = -v;
}
}
if( x > xMax ) {
x = xMax;
if( v > 0 ) {
v = -v;
}
}
var a = ( force - spring * x - damping * v ) / mass; // Acceleration due to force.
v = v + a * 0.001; // Change in velocity due to acceleration.
x = x + v * 0.001; // Change in displacement due to velocity.
}
return x;
}
}
function init() {
leftSpring = new SprungMass( 0.005, 1, 0.08 );
rightSpring = new SprungMass( 0.005, 1, 0.08 );
leftForce = 0;
rightForce = 0;
canvas = document.getElementById("canvas");
context = canvas.getContext("2d");
drawMeter( context, canvas.width / 2 );
background = context.getImageData( 0, 0, canvas.width / 2, canvas.width / 4 );
time = performance.now();
requestAnimationFrame(repaint);
navigator.mediaDevices.getUserMedia( { audio:true, video:false } ).then( openAudio );
}
function openAudio( mediaStream ) {
var audioContext = new AudioContext();
var mediaStreamSource = audioContext.createMediaStreamSource( mediaStream );
var scriptProcessor = audioContext.createScriptProcessor( 1024, 2, 0 );
scriptProcessor.onaudioprocess = onAudioProcess;
mediaStreamSource.connect( scriptProcessor );
}
function drawMeter( context, width ) {
// Draw background.
var gradient = context.createLinearGradient( 0, 0, 0, canvas.height );
gradient.addColorStop(0, '#806633');
gradient.addColorStop(1, '#FFCC66');
context.fillStyle = gradient;
context.fillRect(0, 0, width, width / 2 );
// Draw bottom box.
context.fillStyle = 'black';
context.fillRect( width * 5 / 16, width * 6 / 16, width * 6 / 16, 1 );
context.fillRect( width * 5 / 16, width * 7 / 16, width * 6 / 16, 1 );
context.fillRect( width * 5 / 16, width * 6 / 16, 1, width / 16 );
context.fillRect( width * 11 / 16, width * 6 / 16, 1, width / 16 );
// Draw ruler.
var x = width / 16;
var y = width / 8;
var w = width * 14 / 16;
var h = width / 16;
var segmentWidth = Math.round( w / 7 );
// First black segment
context.fillRect( x, y, segmentWidth, h );
// Ruler segments
for( var n = x + segmentWidth; n < x + segmentWidth * 6; n += segmentWidth ){
context.fillRect( n, y, segmentWidth, 1 );
// Big marks
context.fillRect( n, y, 1, h );
// Small marks
if( segmentWidth >= 12 ) {
for( var v = 1; v < 6; v++ ) {
context.fillRect( n + Math.round( segmentWidth * v / 6 ), y, 1, h / 2 );
}
}
}
// End red segment
context.fillStyle = '#AA0000';
context.fillRect( x + segmentWidth * 6, y, segmentWidth, h );
}
function drawNeedle( context, x, width, deflection ) {
var angle = deflection * Math.PI / 2 - Math.PI / 4;
var x1 = width / 2 + width * 8 / 16 * Math.sin( angle );
var y1 = width * 9 / 16 - width * 8 / 16 * Math.cos( angle );
var x2 = width / 2 + width * 3 / 16 * Math.tan( angle );
var y2 = width * 3 / 8;
context.beginPath();
context.moveTo( x + x1, y1 );
context.lineTo( x + x2, y2 );
context.stroke();
}
function onAudioProcess( event ) {
leftForce = getForce( getMaxAmplitude( event.inputBuffer.getChannelData( 0 ) ) );
rightForce = getForce( getMaxAmplitude( event.inputBuffer.getChannelData( 1 ) ) );
}
function getForce( amplitude ) {
// 6DBA = 10 ^ 0.3 ~= 1.995
var force = ( Math.log( amplitude ) / Math.log( 1.995 ) + 7 ) / 7;
if( force < 0 ) {
force = 0;
}
// Correct for straight ruler-marks.
return ( Math.atan( force * 2 - 1 ) * 4 / Math.PI + 1 ) / 2;
}
function getMaxAmplitude( audioBuf ) {
var maxAmp = 0;
for( var idx = 0, len = audioBuf.length; idx < len; idx++ ) {
var absAmp = Math.abs( audioBuf[ idx ] );
if( absAmp > maxAmp ) {
maxAmp = absAmp;
}
}
return maxAmp;
}
function repaint( millis ) {
var width = canvas.width / 2;
context.putImageData( background, 0, 0 );
drawNeedle( context, 0, width, leftSpring.model( leftForce, 0, 1, millis - time ) );
context.putImageData( background, width, 0 );
drawNeedle( context, width, width, rightSpring.model( rightForce, 0, 1, millis - time ) );
requestAnimationFrame( repaint );
time = millis;
}
</script>
</head>
<body style="background:black" onload="init()">
<canvas style="display:block;margin-left:auto;margin-right:auto;" id="canvas" width="640" height="160"></canvas>
</body>
</html>