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main.py
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144 lines (112 loc) · 4.15 KB
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from typing import Tuple, Optional
class Deck:
def __init__(
self,
row: int,
column: int,
is_alive: bool = True
) -> None:
self.row = row
self.column = column
self.is_alive = is_alive
class Ship:
def __init__(
self,
start: Tuple[int, int],
end: Tuple[int, int],
is_drowned: bool = False
) -> None:
self.decks = []
self.is_drowned = is_drowned
r1, c1 = start
r2, c2 = end
for r_var in range(min(r1, r2), max(r1, r2) + 1):
for c_var in range(min(c1, c2), max(c1, c2) + 1):
self.decks.append(Deck(r_var, c_var))
def get_deck(self, row: int, column: int) -> Optional[Deck]:
for deck in self.decks:
if deck.row == row and deck.column == column:
return deck
return None
def fire(self, row: int, column: int) -> None:
deck = self.get_deck(row, column)
if deck and deck.is_alive:
deck.is_alive = False
self.is_drowned = all(
not d.is_alive for d in self.decks
)
class Battleship:
def __init__(self, ships: list) -> None:
self.field = {}
self.ships = []
for start, end in ships:
ship = Ship(start, end)
self.ships.append(ship)
for deck in ship.decks:
self.field[(deck.row, deck.column)] = ship
self._validate_field()
def _validate_field(self) -> None:
if len(self.ships) != 10:
raise ValueError("The total number of the ships should be 10.")
sizes_count = {1: 0, 2: 0, 3: 0, 4: 0}
for ship in self.ships:
size = len(ship.decks)
if size not in sizes_count:
raise ValueError(f"Invalid ship size detected: {size}")
sizes_count[size] += 1
for deck in ship.decks:
if not (0 <= deck.row < 10 and 0 <= deck.column < 10):
raise ValueError(f"Ship deck {(deck.row, deck.column)} "
f"is out of bounds.")
for dr in [-1, 0, 1]:
for dc in [-1, 0, 1]:
neighbor = (deck.row + dr, deck.column + dc)
if (neighbor in self.field
and self.field[neighbor] != ship):
raise ValueError("Ships shouldn't be located "
"in the neighboring cells.")
expected_sizes = {1: 4, 2: 3, 3: 2, 4: 1}
if sizes_count != expected_sizes:
raise ValueError(f"Invalid distribution of ships. "
f"Expected {expected_sizes}, "
f"got {sizes_count}")
def fire(self, location: tuple) -> str:
if location not in self.field:
return "Miss!"
row, column = location
ship = self.field[location]
ship.fire(row, column)
if ship.is_drowned:
return "Sunk!"
return "Hit!"
def print_field(self) -> None:
for r_coords in range(10):
row_symbols = []
for c_coords in range(10):
if (r_coords, c_coords) in self.field:
ship = self.field[(r_coords, c_coords)]
deck = ship.get_deck(r_coords, c_coords)
if ship.is_drowned:
row_symbols.append("x")
elif not deck.is_alive:
row_symbols.append("*")
else:
row_symbols.append(u"\u25A1") # □
else:
row_symbols.append("~")
print(" ".join(row_symbols))
if __name__ == "__main__":
battle_ship = Battleship(
ships=[
((0, 0), (0, 3)),
((0, 5), (0, 6)),
((0, 8), (0, 9)),
((2, 0), (4, 0)),
((2, 4), (2, 6)),
((2, 8), (2, 9)),
((9, 9), (9, 9)),
((7, 7), (7, 7)),
((7, 9), (7, 9)),
((9, 7), (9, 7)),
]
)